Virtual and Augmented Reality, Simulation and Serious Games for Education

Language: English

Published by Springer, 2021

9811613605 / 9789811613609

Series: Book 14 of 14 - Gaming Media and Social Effects

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Seller: Home-set, Mannheim, GermanyHome-set

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. Sprache: Englisch Gewicht in Gramm: 413. …

Title
Virtual and Augmented Reality, Simulation and Serious Games for Education
Publisher
Springer
Publication year
2021
Condition
Neu
Binding
Gebundene Ausgabe
Language
English
ISBN 10
9811613605
ISBN 13
9789811613609
Item weight
413 grams
Series
Book 14 of 14: Gaming Media and Social Effects

Home-set

Mannheim, Germany

5-star seller

AbeBooks seller since April 13, 2026

Shipping rates from Germany to U.S.A.

Item10 to 12 business days8 to 10 business days
First itemUS$ 55.00US$ 82.66
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Home-set

Germany