Introduces students and professionals to the current state of the art in virtual reality (VR) technology, examining the core technologies underlying VR, such as real-time computer graphics, color displays, and simulation software. Outlines physiological, psychological, hardware, and software principles, discusses mathematical techniques, and investigates current and potential applications in engineering, entertainment, science, and training. Contains b&w and color photos and illustrations, and 3D viewing glasses. Annotation copyright Book News, Inc. Portland, Or.
About John Vince
John Vince is a research consultant at Rediffusion Simulation Ltd. He has written several books on topics in computer graphics including 3D Computer Anima for Addison-Wesley and presented tutorials on the subject world-wide.
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