Visual Basic Graphics Programming
Stephens, Rod
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Add to basketSold by El Club de los Raros, Sevilla, SE, Spain
Association Member:
AbeBooks Seller since August 13, 2024
Condition: Good
Quantity: 1 available
Add to basketLibro de 2ª mano verificado y vendido por el emprendimiento social El Club de los Raros. Con cada compra estás ayudando a plantar árboles, financiar ONGs y proyectos culturales. Libro en buen estado, puede presentar algunas marcas de desgaste por el uso.
Seller Inventory # ECDLR-16-05-2024-.org-233004-6591
In addition, you will learn about two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. XAML graphic commands allow a WPF application to draw and fill the same kinds of shapes that a program can draw by using graphics objects.
Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents.
This Wrox Blox also contains 35 example programs written in Visual Basic 2008, although most of the code works in previous versions of Visual Basic .NET as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.
Table of Contents
Section 1: Using Graphics, Pens, and Brushes 2
Getting a Graphics Object 3
Using a Graphics Object 5
Creating Pens 8
Creating Brushes 11
Section 1 Wrap-up 13
Section 2: Using Advanced Pens and Brushes 14
Custom Dash Patterns 14
Longitudinal Stripes 16
Custom End Caps 17
Linear Gradient Brushes 18
Path Gradient Brushes 20
Section 2 Wrap-up 21
Section 3: Drawing Text 22
Drawing Simple Text 22
Using Layout Rectangles 23
Section 3 Wrap-up 27
Section 4: Manipulating Images 27
Creating and Loading Bitmaps 27
Manipulating Bitmaps 29
Saving Image Files 32
Section 4 Wrap-Up 33
Section 5: Using Transformations 33
Basic Transformations 33
World Coordinate Mapping 36
Section 5 Wrap-up 40
Section 6: Printing 40
Using PrintPage 41
Using Other Event Handlers 44
Printing Transformations 45
Section 6 Wrap-up 48
Section 7: Using WPF Graphics 48
Decorative Controls 49
Shape Controls 49
Brushes 53
ImageBrush 56
Section 7 Wrap-up 57
Section 8: Building FlowDocuments 57
BlockUIContainer 58
List 58
Paragraph 58
Section 58
Table 58
Section 8 Wrap-up 60
Conclusion 61
About Rod Stephens 62
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