Vulkan Fundamentals: A Beginner's Guide (Vulcan Fundamentals)
Kameron Hussain et Frahaan Hussain
Sold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Used - Soft cover
Condition: Used - Fine
Quantity: 1 available
Add to basketSold by Ammareal, Morangis, France
AbeBooks Seller since August 29, 2016
Condition: Used - Fine
Quantity: 1 available
Add to basketEdition 2023. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Edition 2023. Ammareal gives back up to 15% of this item's net price to charity organizations.
Seller Inventory # G-436-133
"Vulkan Fundamentals: A Beginner's Guide" is your gateway to the exciting world of graphics programming and 3D rendering. Designed for newcomers to the Vulkan API, this comprehensive book takes you on a journey from the basics to the advanced concepts, equipping you with the skills needed to create stunning visual experiences and dive into game development.
Discover the inner workings of Vulkan, a cutting-edge graphics API known for its high performance and efficiency. The book starts with the fundamentals, explaining graphics pipeline, shaders, and the Vulkan architecture in a beginner-friendly manner. You'll learn how to set up your development environment and create your first Vulkan application step by step.
As you progress, you'll delve into advanced topics, including memory management, synchronization, and multi-threading. You'll gain insights into optimizing your applications for maximum performance and efficiency. Real-world examples and practical exercises will help you solidify your understanding and hone your Vulkan programming skills.
Whether you aspire to create your own games, interactive simulations, or simply want to explore the world of computer graphics, "Vulkan Fundamentals" provides you with the foundation you need. With its clear explanations and hands-on approach, this book is your essential companion for mastering Vulkan and unlocking the potential of 3D graphics programming.
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