WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
Matsuda / Lea, Kouichi Matsuda / Rodger Lea
Language: English
Published by Addison-Wesley Professional, 2013
- Softcover
- Used

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- Title
- WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL (OpenGL)
- Author
- Matsuda / Lea, Kouichi Matsuda / Rodger Lea
- Publisher
- Addison-Wesley Professional
- Publication year
- 2013
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0321902920
- ISBN 13
- 9780321902924
Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.
Youll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.
Youll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book wont just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.
Coverage includes:
WebGLs origin, core concepts, features, advantages, and integration with other web standards
How and basic WebGL functions work together to deliver 3D graphics
Shader development with OpenGL ES Shading Language (GLSL ES)
3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
Achieving greater realism through lighting and hierarchical objects
Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings
This is the newest text in the OpenGL Technical Library, Addison-Wesleys definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.
"Synopsis" may belong to another edition of this title.
About the Author
Dr. Rodger Lea is an adjunct professor with the Media and Graphics Interdisciplinary Centre at the University of British Columbia, with an interest in systems aspects of multimedia and distributed computing. With more than 20 years of experience leading research groups in both academic and industrial settings, he has worked on early versions of shared 3D worlds, helped define VRML97, developed multimedia operating systems, prototyped interactive digital TV, and led developments on multimedia home networking standards. He has published more than 60 research papers and three books, and he holds 12 patents. His current research explores the growing "Internet of Things," but he retains a passion for all things media and graphics.
"About the title" may belong to another edition of this title.
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