The Well-Read Game: On Playing Thoughtfully
Fullerton, Tracy; Farber, Matthew
10 ratings by Goodreads
Language: English
Published by The MIT Press, 2025
Series: Book 21 of 21 - Playful Thinking
- Softcover
- New

Seller: Majestic Books, Hounslow, United KingdomMajestic Books
4-star seller
AbeBooks seller since January 19, 2007
Softcover
Condition: New
US$ 53.16
US$ 8.60 shipping
Ships from United Kingdom to U.S.A.
Quantity: 3 available
Add to basketFree 30-day returns
Seller Inventory # 395877070
- Title
- The Well-Read Game: On Playing Thoughtfully
- Author
- Fullerton, Tracy; Farber, Matthew
- Publisher
- The MIT Press
- Publication year
- 2025
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 026255223X
- ISBN 13
- 9780262552233
- Series
- Book 21 of 21: Playful Thinking
How players evoke personal and subjective meanings through a new theory of player response.
In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game’s intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds.
The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt’s reader-response theory, Brian Upton’s situational game theory, Tracy Fullerton’s playcentric design theory, and Bernie DeKoven’s well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings.
In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game’s intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds.
The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt’s reader-response theory, Brian Upton’s situational game theory, Tracy Fullerton’s playcentric design theory, and Bernie DeKoven’s well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings.
"Synopsis" may belong to another edition of this title.
About the Author
Tracy Fullerton, an experimental game designer, is Professor and Director of the Game Innovation Lab at the University of Southern California Games Program.
Matthew Farber is Associate Professor of Educational Technology and Codirector of the Gaming SEL Lab at the University of Northern Colorado.
Matthew Farber is Associate Professor of Educational Technology and Codirector of the Gaming SEL Lab at the University of Northern Colorado.
"About the title" may belong to another edition of this title.
Majestic Books
Hounslow, United Kingdom
4-star seller
AbeBooks seller since January 19, 2007
Shipping rates from United Kingdom to U.S.A.
| Item | 14 to 45 business days | 5 to 10 business days |
|---|---|---|
| First item | US$ 8.60 | US$ 13.03 |
Payment methods
Store description
We specialise in General Interest Books from South Asian countries.
Specialty
Art, Economics, Buddhism, Religion, Sociology, PaintingSeller's business information
BOOKS AND PERIODICALS AGENCY LTD
Unit 4 Alice way,
Hounslow, United Kingdom TW3 3UD
Terms of sale
Returns accepted if you are not satisfied with the Service or Book.
Shipping terms
Best packaging and fast delivery