What Video Games Have to Teach Us About Learning and Literacy

James Paul Gee

1,376 ratings by Goodreads

Language: English

Published by Palgrave Macmillan, 2007

1403984530 / 9781403984531

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Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.

Seller Inventory # CIN1403984530VG

Title
What Video Games Have to Teach Us About Learning and Literacy
Author
James Paul Gee
Publisher
Palgrave Macmillan
Publication year
2007
Condition
Very Good
Binding
Paperback
Language
English
ISBN 10
1403984530
ISBN 13
9781403984531
Edition
2nd Edition

World of Books Inc

Montgomery, IL, U.S.A.

4-star seller

AbeBooks seller since March 23, 2026

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Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission

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