The Whole Game: 10 dimensions, 14 keys and a single game (Poder Consciente na Prática)
Language: English
Published by Francisco Carlos Arrabal Gomes, 2026
- Softcover
- New

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- Title
- The Whole Game: 10 dimensions, 14 keys and a single game (Poder Consciente na Prática)
- Author
- GOMES, FRANCISCO CARLOS ARRABAL
- Publisher
- Francisco Carlos Arrabal Gomes
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 6502216536
- ISBN 13
- 9786502216538
- Series
- Book 3 of 7: Poder Consciente na Prática
How do you lead when five games are running at once?
Leadership books usually pick a single angle of the problem and call it a method. This one goes another way. Francisco Carlos Arrabal Gomes treats leadership as five games running simultaneously: the inner game, the game of money, the game of the people on your team, the game of immediate results, and the game of the future that does not yet exist. The central thesis is that ignoring any of them produces the same kind of failure, even if under different names.
Across fourteen chapters, the author presents ten dimensions that cut through contemporary executive leadership, and closes each chapter with a Key: a short, portable truth designed to stick after the details fade. The scenes that carry the argument are real cases gathered over two decades of executive practice, in Brazil and abroad.
The Whole Game is a field manual for leaders who refuse to work in silos. It is organized in three parts:
Part One — You, as a system. Presence, financial psychology, purpose, permanent beta, and the diary of an imperfect leader. Five chapters on what you carry into every room before any negotiation with the world begins.
Part Two — You and others. Communities rather than customers, selling and negotiating from inside, teams that grow through crisis, and group psychology at the decision table. Four chapters on how you show up for the people who depend on you.
Part Three — You and the future. Manufactured future, innovation with a thesis, a portfolio of bets, the leader's radar in new territory, and a closing manifesto. Five chapters on how to move from managing the day to building legacy.
Each chapter opens with a real scene, walks through practical tools and vignettes, and closes with a Key that fits in your pocket. The final chapter, The Whole Game Manifesto, gathers the thirteen previous keys into a set of principles you can practice before mastering.
If you are looking for a single trick that will make you a better leader, this is not that book. If you are willing to look at leadership as an integrated game and to work on the version of yourself that shows up when the day gets hard, this book was written for you.
Leadership books usually pick a single angle of the problem and call it a method. This one goes another way. Francisco Carlos Arrabal Gomes treats leadership as five games running simultaneously: the inner game, the game of money, the game of the people on your team, the game of immediate results, and the game of the future that does not yet exist. The central thesis is that ignoring any of them produces the same kind of failure, even if under different names.
Across fourteen chapters, the author presents ten dimensions that cut through contemporary executive leadership, and closes each chapter with a Key: a short, portable truth designed to stick after the details fade. The scenes that carry the argument are real cases gathered over two decades of executive practice, in Brazil and abroad.
The Whole Game is a field manual for leaders who refuse to work in silos. It is organized in three parts:
Part One — You, as a system. Presence, financial psychology, purpose, permanent beta, and the diary of an imperfect leader. Five chapters on what you carry into every room before any negotiation with the world begins.
Part Two — You and others. Communities rather than customers, selling and negotiating from inside, teams that grow through crisis, and group psychology at the decision table. Four chapters on how you show up for the people who depend on you.
Part Three — You and the future. Manufactured future, innovation with a thesis, a portfolio of bets, the leader's radar in new territory, and a closing manifesto. Five chapters on how to move from managing the day to building legacy.
Each chapter opens with a real scene, walks through practical tools and vignettes, and closes with a Key that fits in your pocket. The final chapter, The Whole Game Manifesto, gathers the thirteen previous keys into a set of principles you can practice before mastering.
If you are looking for a single trick that will make you a better leader, this is not that book. If you are willing to look at leadership as an integrated game and to work on the version of yourself that shows up when the day gets hard, this book was written for you.
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California Books
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