Woke Gaming: Digital Challenges to Oppression and Social Injustice
Language: English
Published by University of Washington Press, 2018
- Softcover
- Used

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From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy?s Keep Me Occupied to Momo Pixel?s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.…
Seller Inventory # 00106426762
- Title
- Woke Gaming: Digital Challenges to Oppression and Social Injustice
- Author
- Kishonna L Gray
- Publisher
- University of Washington Press
- Publication year
- 2018
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0295744170
- ISBN 13
- 9780295744179
From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole.
Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s Keep Me Occupied to Momo Pixel’s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces.
In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.
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About the Author
Kishonna L. Gray is assistant professor in the Department of Gender and Women's Studies and Communication at the University of Illinois–Chicago. She is the author of Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins and a featured blogger and podcaster with “Not Your Mama’s Gamer.” David J. Leonard is a professor at Washington State University. He is the author of several books, including Playing While White: Privilege and Power on and off the Field. Follow him on twitter @drdavidjleonard.
"About the title" may belong to another edition of this title.
World of Books (was SecondSale)
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