How to Write Adventure Modules That Don't Suck. This item is unavailable.
52 ratings by Goodreads
Language: English
Published by Goodman Games, 2024
- Hardcover
- New

Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Hardcover
Condition: New
US$ 41.95
Item description from seller
har/psc edition. 156 pages. 11.00x8.50x1.00 inches. In Stock.
Seller Inventory # xr1946231088
- Title
- How to Write Adventure Modules That Don't Suck
- Author
- Bittman, Jobe (Author)/ Brown, Timothy (Author)/ Brown, Ann K. (Author)/ Breault, Mike (Author)/ Clark, Chris (Author)/ Christopherson, Casey (Author)/ Curtis, Michael (Author)/ Chenault, Stephen (Author)/ Goodman, Joseph (Author)/ Hammack, Allen (Author)
- Publisher
- Goodman Games
- Publication year
- 2024
- Condition
- Brand New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1946231088
- ISBN 13
- 9781946231086
- Item weight
- 0.86 kilograms
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
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