Daniel is an artist, scholar, and technologist working in immersive, responsive, mediated environments, site-specific locations and installations for interactive users, audiences and live performance. He is an Assistant Professor of Digital Media in Performance at the University of Iowa and a freelance designer. He has a co-appointment in Dance and Theatre and is a core faculty member of the Public Digital Arts Cluster. By combining the simple, traditional forms of storytelling with that of new media technologies and digital video, he produces, directs, and designs large scale and intimate experiences in order to engage the imaginations and hearts of a twenty-first century audience.
He is currently publishing on HowlRound.com, writing a blog series about incorporating digital media into live performance. He has presented at professional conferences nationally and internationally and in 2015 was one of "five visual visionaries" featured in Live Design magazine.
Currently, he is creating new works including: a Virtual Reality and live performance experience, a durational performance art event, and a duo for digital media and clown. Recent select credits include MANTARAYA, a large-scale architectural projection mapping and design at the Proyecta Festival in Puebla Mexico, TERRA TRACTUS in an active rock quarry with Projects for a New Millennium, and BENEATH, an interdisciplinary devised project between artists, computer scientists, seismologists and geologists which incorporated 3D projections.
Daniel holds a MFA in interdisciplinary digital media from the departments of Film, Dance and Theatre and the School of Arts, Media and Engineering at Arizona State University.