Rob Morgan is a writer and experience designer with over a decade's experience across VR, Augmented Reality, immersive theatre, museums and themed entertainment. A former Lead Game Writer at PlayStation, he wrote the first playable demo for PlayStationVR and the critically acclaimed 'A Fisherman's Tale' (VR Awards Game of the Year 2019). As Creative Director of AR design studio Playlines he helped to pioneer augmented reality theatre and created XR installations for partners like the National Gallery, Royal Academy, Sky Arts, Netflix and Hasbro.
Rob is a Visiting Fellow at King's College London and lectures widely on XR narrative design and the ethics of augmenting reality. His first book, 'Storytelling for Spatial Computing and Mixed Reality' digests his decade-plus of experience into the first-ever manual dedicated to XR narrative design. It's intended to help artists, practitioners, students and storytellers of all kinds to develop their own spatial storytelling voice.
But isn't it a little early to be laying down rules about XR storytelling? The technologies are changing and hybridising so fast, and the very definition of reality is changing under our feet. That's why 'Storytelling for Spatial Computing and Mixed Reality' is a book of possibilities, not parameters. That's why the book starts and ends by asking readers ask readers to go out and creatively PROVE ROB WRONG. Nothing would make him happier.