Every creator has an “origin” story, the moment they realized they’d be spending much of their remaining time on the planet wrestling with plot, story arc, character development, and crippling self-doubt.
My awakening came in 1977 when, stumbling out of a dark theater in Newburgh, NY, I thought: “Of course! If there are spaceships then there are aliens. And if there are spaceships and aliens then there must be junkyards full of spaceship parts...run by aliens!
I need to write about this.
This near-religious epiphany convinced me that sleepless nights spent agonizing over the minutiae of world-building and game mechanics was a valid life choice. What could go wrong?
Over the last decade and a half, I’ve been laser-focused (no, really) on crafting a series of graphic novels and tabletop games. Along the way I absorbed as much as I could from writers like Douglas Adams, John Cleese, Steve Martin, P.G. Wodehouse, Bob and Ray, George MacDonald Fraser, Gilbert Shelton, Stanislaw Lem, the Strugatsky Brothers, and Elmore Leonard.
Somehow, through a mix of insomnia, caffeine-fueled productivity, selective memory, and a stubborn refusal to let past-me’s bad decisions win, I’ve managed to channel my energy into making tangible things I hope everyone can enjoy.
But at least they exist—and honestly, for someone like me, that’s a miracle.