Published by The MIT Press (edition ), 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Language: English
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Published by Penguin Random House, 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Language: English
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Published by Penguin Random House, 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Language: English
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Published by MIT Press Ltd, Cambridge, Mass., 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Language: English
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Paperback. Condition: new. Paperback. Learning programming with one of "the coolest applications around"- algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Published by MIT Press 2017-11-28, 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Language: English
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Add to basketKartoniert / Broschiert. Condition: New. Srini Devadas is Webster Professor of Electrical Engineering and Computer Science at MIT and a MacVicar Fellow.Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to .
Published by MIT Press Ltd, Cambridge, Mass., 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Language: English
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Add to basketPaperback. Condition: new. Paperback. Learning programming with one of "the coolest applications around"- algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by MIT Press Ltd Nov 2017, 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Language: English
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Add to basketTaschenbuch. Condition: Neu. Neuware - Learning programming with one of the coolest applications around : algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment a search strategy, data structure, or mathematical fact and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.
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