Arun Kulshreshth (21 results)

Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
- First Edition
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
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Condition: New. Softcover reprint of the original 1st ed. 2018 edition NO-PA16APR2015-KAP.

Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
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Language: English
Published by Springer-Verlag New York Inc 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Hardcover. Condition: Brand New. 114 pages. 9.25x6.25x0.50 inches. In Stock.

Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Designing Immersive Video Games Using 3DUI Technologies | Improving the Gamer's User Experience | Arun K. Kulshreshth (u. a.) | Taschenbuch | Human-Computer Interaction Series | xiii | Englisch | 2018 | Springer | EAN 9783030085827 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergarten…str. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

Language: English
Published by Springer, Berlin, Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devic…es using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
Seller: Kennys Bookstore, Olney, U.S.A.Kennys Bookstore
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
Seller: Mispah books, Redhill, United KingdomMispah books
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, ItalyBrook Bookstore On Demand
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, ItalyBrook Bookstore On Demand
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Language: English
Published by Berlin Springer International Publishing Springer Jun 2018 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtu…al reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games. 114 pp. Englisch.

Language: English
Published by Springer International Publishing 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The book presents state of the art research in video game design which utilizes 3D user interfaces (an interface which allows a user to interact in three dimensions) The book presents recent r…esearch on utilizing various 3D interaction t.

Language: English
Published by Springer International Publishing 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Hardcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The book presents state of the art research in video game design which utilizes 3D user interfaces (an interface which allows a user to interact in three dimensions) The book presents recent research on util…izing various 3D interaction t.

Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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Language: English
Published by Springer 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, GermanyBiblios
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Language: English
Published by Springer, Springer Dez 2018 2018
Series: Human–Computer Interaction, Book 88 of 141. Book 88 of 141 - Human–Computer Interaction
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, Germanybuchversandmimpf2000
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with vi…rtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 128 pp. Englisch.