Baldwin Marmaduke (5 results)

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
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US$ 27.00
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Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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US$ 31.34
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
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Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 28.26
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
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Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 32.73
US$ 49.01 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Build intelligent, believable, and scalable game AI systems that go far beyond basic enemy scripts. Game AI Engineering for Unity and Unreal Engine gives you the practical skills to design production-ready NPC behaviors, advanced decision-making systems, and modern AI architectures used in p…rofessional game development.Game AI Engineering for Unity and Unreal Engine is a hands-on guide for developers who want to create smarter, more immersive game experiences using modern AI techniques in both Unity (C#) and Unreal Engine (C++). Instead of relying on simplistic scripted behaviors, this book teaches you how to engineer adaptive AI systems capable of realistic navigation, dynamic combat behavior, contextual decision-making, memory systems, procedural content generation, and scalable NPC ecosystems.You will learn how to implement industry-standard AI architectures including Finite State Machines (FSMs), Behavior Trees, Utility AI, event-driven systems, and modular AI frameworks designed for real-world game production. The book also explores modern advancements such as AI agents, large language model (LLM) integration for NPC dialogue, and AI-driven gameplay systems while maintaining strong performance optimization practices for large-scale projects.Through practical examples, clean code implementations, debugging workflows, and professional architectural strategies, you will develop the confidence to build intelligent game systems that remain maintainable, performant, and scalable across indie and AAA-style projects. Whether you are building tactical enemies, open-world NPC ecosystems, or advanced gameplay simulations, this book provides the technical foundation needed for modern AI engineering in games.Key BenefitsDesign scalable NPC systems using FSMs, Behavior Trees, Utility AI, and modular architecturesBuild realistic enemy behaviors, contextual AI decision systems, and adaptive gameplay mechanicsImplement professional AI workflows in both Unity using C# and Unreal Engine using C++Learn performance optimization, debugging, profiling, and deployment strategies for large-scale AI systemsExplore modern AI techniques including AI agents, procedural generation, and LLM-powered NPC dialogue systemsMarmaduke L. Baldwin is a software engineer and game development author focused on practical AI engineering, scalable game systems, and modern gameplay architecture. He specializes in creating developer-focused resources that bridge the gap between academic AI concepts and real-world game production.If you are ready to move beyond basic game scripting and build professional-grade AI systems for modern games, Game AI Engineering for Unity and Unreal Engine will give you the tools, architectures, and implementation strategies to bring truly intelligent gameplay to life. Start building smarter games today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.