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  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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    hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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    Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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    Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

    Seller: Goodwill of Ventura and Santa Barbara Counties, Oxnard, CA, U.S.A.Goodwill of Ventura and Santa Barbara Counties

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    Condition: good. Good: The book has been read but is in good condition. It has very minimal damage to the cover, including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. The binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, and no writing in the margins. There are no missing pages. See the seller's listing for full details and a description of any imperfections.…

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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    Condition: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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    Hardcover. Condition: new. New Copy. Customer Service Guaranteed.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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    hardcover. Condition: New. In shrink wrap. Looks like an interesting title.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: Books for Life, LAUREL, MD, U.S.A.Books for Life

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    Condition: good. Book is in good condition. Minimal signs of wear. It May have markings or highlights, but kept to only a few pages. May not come with supplemental materials if applicable.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

    Seller: Russell Books, Victoria, BC, CanadaRussell Books

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    hardcover. Condition: New. Special order direct from the distributor.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

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    Condition: New. Gino van den Bergen is a game developer working for the Playlogic Game Factory, Breda, The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physi.

  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

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  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Morgan Kaufmann Pub, 2003

    155860801X / 9781558608016

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. hardback/cd-rom edition. 300 pages. 9.25x7.50x1.00 inches. In Stock.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover

    Seller: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermanyBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Hardcover. Condition: gut. 2003. Collision Detection in Interactive 3D Environments In englischer Sprache. pages.

  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by A.K. Peters, Limited, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 352.

  • Language: English

    Published by Taylor & Francis Ltd (Sales) Okt 2003, 2003

    155860801X / 9781558608016

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Neuware - The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point system tend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID.About the CD-ROMThe companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details).About the AuthorGino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.; On CD: C++ source code examples. …

  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by A.K. Peters, Limited, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. pp. 352.

  • Language: English

    Published by Taylor & Francis Inc, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Hardback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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  • Language: English

    Published by Taylor and Francis Inc, US, 2010

    1568814747 / 9781568814742

    • Hardcover

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    Hardback. Condition: New. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.…

  • Language: English

    Published by A K Peters Ltd, 2010

    1568814747 / 9781568814742

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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 1st edition. 352 pages. 9.00x6.00x0.75 inches. In Stock.

  • Language: English

    Published by Taylor and Francis Inc, US, 2010

    1568814747 / 9781568814742

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    Hardback. Condition: New. Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.…

  • Language: English

    Published by A K Peters/CRC Press, 2010

    1568814747 / 9781568814742

    • Hardcover

    Seller: GoldBooks, Denver, CO, U.S.A.GoldBooks

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    Hardcover. Condition: new. New Copy. Customer Service Guaranteed.

  • Language: English

    Published by CRC Press, 2003

    155860801X / 9781558608016

    • Hardcover
    • Print on Demand

    Seller: YESIBOOKSTORE, MIAMI, FL, U.S.A.YESIBOOKSTORE

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    hardcover. Condition: As New. This item is printed on demand.