Brandon Mull (Over 3,900 results)

- Hardcover
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Hardback. Condition: Good. Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull.Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives.These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.…

- Hardcover
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Hardback. Condition: Very Good. Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull.Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives.These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.…

- Softcover
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Paperback. Condition: Fair. Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph still can't believe the way his life has been turned inside out. Stuck in a strange land far from home, he found his friend Dalton and has survived the first two kingdoms of the Outskirts. But none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis. Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers--a group of young rebels with unique weapons. On the run from the High King's secret police, Cole and Dalton venture to find more of their lost friends--and help their new friend, Mira, locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters' powers. Will Cole be able to fix what has gone awry with the magic in The Outskirts, or will he be stranded forever in a world between reality and imagination.…

- Softcover
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Paperback. Condition: Good. Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph still can't believe the way his life has been turned inside out. Stuck in a strange land far from home, he found his friend Dalton and has survived the first two kingdoms of the Outskirts. But none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis. Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers--a group of young rebels with unique weapons. On the run from the High King's secret police, Cole and Dalton venture to find more of their lost friends--and help their new friend, Mira, locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters' powers. Will Cole be able to fix what has gone awry with the magic in The Outskirts, or will he be stranded forever in a world between reality and imagination.…

- Hardcover
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Hardback. Condition: Fair. Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull.Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives.These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.…

- Softcover
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Paperback. Condition: Fair. Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure continues in book four of the New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it's hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.…

- Softcover
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- Softcover
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- Softcover
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Paperback. Condition: Good. Trapped in a world where magic is powerful and dreams are real, Cole's epic adventure continues in book four of the New York Times bestselling "fanciful, action-packed adventure" series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it's hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.…

Tales of the Great Beasts (Spirit Animals: Special Edition)
Mull, Brandon; Eliopulos, Nick; Merrell, Billy; Brown, Gavin; Seife, Emily
- Hardcover
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- Softcover
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paperback. Condition: As New.

- Hardcover
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Hardback. Condition: Good. Jason Walker is used to feeling like an afterthought--in school, with his friends, with cute girls, and even with his family. The one thing Jason really enjoys is volunteering at the local zoo, where life is always a bit less predictable. Boredom becomes Jason's last concern, however, after a routine cleaning of the hippo tank sends him falling through a tunnel into a whole other world. Lyrian is utterly different from anyplace Jason has ever known. The people dress differently, live differently, and all live in fear of their malicious Emperor, Maldor. Jason just wants to find a way back home, but his search for answers leads to the discovery of a secret vulnerability of Maldor's. Very few know the truth--that there is a magical, ancient word that holds the power to destroy this terrifying ruler. Now that Jason has stumbled upon one of the six syllables of the word, this knowledge makes him a target for Maldor's wrath. His only choice is to pursue the rest of the syllables, each hidden far and wide across Lyrian, until he can possess the weapon to destroy his powerful new enemy. Jason is joined by a fellow Beyonder, Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in an epic quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.…

- Hardcover
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Hardback. Condition: Fair. Jason Walker is used to feeling like an afterthought--in school, with his friends, with cute girls, and even with his family. The one thing Jason really enjoys is volunteering at the local zoo, where life is always a bit less predictable. Boredom becomes Jason's last concern, however, after a routine cleaning of the hippo tank sends him falling through a tunnel into a whole other world. Lyrian is utterly different from anyplace Jason has ever known. The people dress differently, live differently, and all live in fear of their malicious Emperor, Maldor. Jason just wants to find a way back home, but his search for answers leads to the discovery of a secret vulnerability of Maldor's. Very few know the truth--that there is a magical, ancient word that holds the power to destroy this terrifying ruler. Now that Jason has stumbled upon one of the six syllables of the word, this knowledge makes him a target for Maldor's wrath. His only choice is to pursue the rest of the syllables, each hidden far and wide across Lyrian, until he can possess the weapon to destroy his powerful new enemy. Jason is joined by a fellow Beyonder, Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in an epic quest to piece together the word of power that can destroy the emperor, and learn that their best hope to find a way home will be to save this world without heroes.…

- Hardcover
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Hardback. Condition: Good. Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts - a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children - and the world - have been changed for ever.…

- Hardcover
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Hardback. Condition: Fair. Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts - a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children - and the world - have been changed for ever.…

- Hardcover
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Hardcover. Condition: As New.

- Hardcover
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Hardcover. Condition: Very Good.

- Hardcover
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Hardback. Condition: Good. All is not as it seems to be. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap--a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary. Brandon Dorman (illustrator).…

- Hardcover
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Hardback. Condition: Fair. All is not as it seems to be. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap--a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth? The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary. Brandon Dorman (illustrator).…

- Hardcover
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Condition: good. Books may contain some notes and highlighting. Supplements such as Access Codes, Cd's Dust Jackets, etc. are not guaranteed with used book purchases.

- Softcover
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Paperback. Condition: Good. Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series. Dorman, Brandon (illustrator).…

- Softcover
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Paperback. Condition: Fair. Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series. Dorman, Brandon (illustrator).…

- Hardcover
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Condition: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Brandon Dorman (illustrator).

- Hardcover
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Condition: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps.

- Softcover
Seller: Your Online Bookstore, Houston, TX, U.S.A.Your Online Bookstore
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Paperback. Condition: Very Good.

- Softcover
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Paperback. Condition: Good. Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they're introduced to Mrs. White's brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war.…

- Softcover
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Paperback. Condition: Good. A boy stumbles upon a portal that transports him to a magical realm between reality and imagination in this first "fanciful, action-packed adventure" (Publishers Weekly, starred review) in the Five Kingdoms series from the #1 New York Times bestselling author of the Fablehaven and Beyonders books. Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them--and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It's an in-between place. Some people are born there. Some find their way there from other worlds. And once you come to the Outskirts, it's very hard to leave. With the magic of the Outskirts starting to unravel, it's up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home.before his existence is forgotten.…

- Softcover
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Paperback. Condition: Very Good. A boy stumbles upon a portal that transports him to a magical realm between reality and imagination in this first "fanciful, action-packed adventure" (Publishers Weekly, starred review) in the Five Kingdoms series from the #1 New York Times bestselling author of the Fablehaven and Beyonders books. Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them--and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It's an in-between place. Some people are born there. Some find their way there from other worlds. And once you come to the Outskirts, it's very hard to leave. With the magic of the Outskirts starting to unravel, it's up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home.before his existence is forgotten.…

- Softcover
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Paperback. Condition: Fair. Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they're introduced to Mrs. White's brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war.…

- Softcover
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Paperback. Condition: Fair. A boy stumbles upon a portal that transports him to a magical realm between reality and imagination in this first "fanciful, action-packed adventure" (Publishers Weekly, starred review) in the Five Kingdoms series from the #1 New York Times bestselling author of the Fablehaven and Beyonders books. Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them--and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It's an in-between place. Some people are born there. Some find their way there from other worlds. And once you come to the Outskirts, it's very hard to leave. With the magic of the Outskirts starting to unravel, it's up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home.before his existence is forgotten.…