Chen Ming Puu (15 results)

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings
Chang, Maiga (EDT); Hwang, Wu-yuin (EDT); Chen, Ming-puu (EDT); Mueller, Wolfgang (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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- Softcover
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Paperback or Softback. Condition: New. Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-Learning and Games. Book.

- Softcover
Seller: California Books, Miami, FL, U.S.A.California Books
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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings
Chang, Maiga (EDT); Hwang, Wu-yuin (EDT); Chen, Ming-puu (EDT); Mueller, Wolfgang (EDT)
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 69.40
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Condition: As New. Unread book in perfect condition.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings
Chang, Maiga (EDT); Hwang, Wu-yuin (EDT); Chen, Ming-puu (EDT); Mueller, Wolfgang (EDT)
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings
Chang, Maiga (EDT); Hwang, Wu-yuin (EDT); Chen, Ming-puu (EDT); Mueller, Wolfgang (EDT)
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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US$ 80.19
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Condition: As New. Unread book in perfect condition.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings (Lecture Notes in Computer Science / Information Systems and Applications, Incl. Internet/Web, and Hc)
Chang, Maiga (Editor) / Hwang, Wu-Yuin (Editor) / Chen, Ming-Puu (Editor) / Mueller, Wolfgang (Editor)
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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US$ 96.69
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Paperback. Condition: Brand New. 2011 edition. 559 pages. 8.75x6.00x1.25 inches. In Stock.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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Paperback. Condition: New.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. T…he papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

- Softcover
Seller: Buchpark, Trebbin, GermanyBuchpark
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Condition: Sehr gut. Zustand: Sehr gut | Seiten: 584 | Sprache: Englisch | Produktart: Bücher | This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130…submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications (eng)
- Softcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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Condition: new. Questo è un articolo print on demand.

- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 13…0 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment. 584 pp. Englisch.

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Chang, Maiga|Hwang, Wu-Yuin|Chen, Ming-Puu|Mueller, Wolfgang
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Up-to-date results Fast-track conference proceedings State-of-the-art researchThis book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipe…h, Ta.

- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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US$ 62.55
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.The 42 full papers were carefully reviewed and selected from 130 sub…missions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 584 pp. Englisch.