Seller: SecondSale, Montgomery, IL, U.S.A.
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Published by Packt Publishing, Limited, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Language: English
Seller: TextbookRush, Grandview Heights, OH, U.S.A.
Condition: Good.
Published by Packt Publishing, Limited, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Language: English
Seller: TextbookRush, Grandview Heights, OH, U.S.A.
Condition: Very Good.
Seller: Textbooks_Source, Columbia, MO, U.S.A.
paperback. Condition: Good. 4th ed. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Seller: One Planet Books, Columbia, MO, U.S.A.
paperback. Condition: Like New. 4th ed. Ships in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Seller: HPB-Red, Dallas, TX, U.S.A.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.52.
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paperback. Condition: New. 4th ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
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Paperback. Condition: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
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Published by Packt Publishing 11/29/2019, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Unity Game Optimization 1.52. Book.
US$ 37.55
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Published by Packt Publishing Limited, GB, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components.What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
US$ 49.04
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Published by Packt Publishing Limited, GB, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
US$ 52.77
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Add to basketPaperback. Condition: New. Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook DescriptionUnity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You'll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You'll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you'll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you'll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You'll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you'll learn how to optimize the memory and processing unit of Unity. Finally, you'll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you'll have developed the skills you need to build interactive games using Unity and its components.What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is forThe book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 38.68
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Published by Packt Publishing 3/28/2022, 2022
ISBN 10: 1803238534 ISBN 13: 9781803238531
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Unity Artificial Intelligence Programming - Fifth Edition: Add powerful, believable, and fun AI entities in your game with the power of Unity 1.17. Book.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Published by Packt Publishing 2019-11, 2019
ISBN 10: 1838556516 ISBN 13: 9781838556518
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Published by Packt Publishing Limited, Birmingham, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.Key FeaturesBuild richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation MeshesImplement character behaviors and simulations using the Unity Machine Learning toolkitExplore the latest Unity 2018 features to make implementation of AI in your game easierBook DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.What you will learnCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding and steering behaviorsImplement non-player character decision-making algorithms using Behavior Trees and FSMsBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI with the most commonly used techniquesConstruct decision-making systems to make agents take different actionsExplore the application of machine learning in UnityWho this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. Unity 2018 provides game and app developers with a variety of tools to implement Artificial Intelligence(AI). Leveraging these tools via Unity's API allows limitless possibilities for creating your game's worlds and characters. This edition will break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Packt Publishing Limited, GB, 2018
ISBN 10: 1789533910 ISBN 13: 9781789533910
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
US$ 60.92
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Add to basketPaperback. Condition: New. Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.Key FeaturesBuild richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation MeshesImplement character behaviors and simulations using the Unity Machine Learning toolkitExplore the latest Unity 2018 features to make implementation of AI in your game easierBook DescriptionDeveloping Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ?ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.What you will learnCreate smarter game worlds and characters with C# programmingApply automated character movement using pathfinding and steering behaviorsImplement non-player character decision-making algorithms using Behavior Trees and FSMsBuild believable and highly efficient artificial flocks and crowdsCreate sensory systems for your AI with the most commonly used techniquesConstruct decision-making systems to make agents take different actionsExplore the application of machine learning in UnityWho this book is forThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.