Seller: Library House Internet Sales, Grand Rapids, OH, U.S.A.
Spiral-bound. Condition: Good. No Jacket. Find out how to use the integral parts of Microsoft Works--including the word processing, spreadsheet, graphics and communications features--with ease. The book provides easy to follow guidelines for implementing Works, without having to refer back to the software manual. Solid binding. Moderate edgewear on the boards. Moderate shelf wear. Please note the image in this listing is a stock photo and may not match the covers of the actual item. Book.
Condition: good. This item is in overall good condition. Covers and dust jackets are intact but may have minor wear including slight curls or bends to corners as well as cosmetic blemishes including stickers. Pages are intact but may have minor highlighting writing. Binding is intact; however, spine may have slight wear overall. Digital codes may not be included and have not been tested to be redeemable and or active. Minor shelf wear overall. Please note that all items are donated goods and are in used condition. Orders shipped Monday through Friday! Your purchase helps put people to work and learn life skills to reach their full potential. Orders shipped Monday through Friday. Your purchase helps put people to work and learn life skills to reach their full potential. Thank you!
Published by Wiley & Sons, Incorporated, John, 2006
ISBN 10: 0471783293 ISBN 13: 9780471783299
Language: English
Seller: Better World Books, Mishawaka, IN, U.S.A.
First Edition
Condition: Good. 1st Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Condition: Good. Item in good condition and has highlighting/writing on text. Used texts may not contain supplemental items such as CDs, info-trac etc.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Soft cover. Condition: Very Good. 1st Edition.
Paperback. Condition: Very Good. Softcover. Clean text - NO writing, NO highlighting. Some light wear to cover. Very good-.
Published by IDG Books Worldwide, Inc. (edition 1), 1996
ISBN 10: 1568849842 ISBN 13: 9781568849843
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
Spiral-bound. Condition: Fair. 1. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
Published by IDG Books Worldwide, Inc., 1996
ISBN 10: 1568849842 ISBN 13: 9781568849843
Language: English
Seller: HPB-Emerald, Dallas, TX, U.S.A.
spiral_bound. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Published by IDG Books Worldwide, Inc., 1996
ISBN 10: 1568849842 ISBN 13: 9781568849843
Language: English
Seller: HPB-Red, Dallas, TX, U.S.A.
spiral_bound. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
US$ 23.24
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Published by IDG Books Worldwide, Inc., 1996
ISBN 10: 1568849842 ISBN 13: 9781568849843
Language: English
Seller: Goodbookscafe, Macon, GA, U.S.A.
Condition: good. Used may have minimal highlights, annotations, creases, curled corners, writing on some pages, discoloration, dust from shelves, may need batteries.
Published by IDG Books Worldwide, Inc., 1996
ISBN 10: 1568849842 ISBN 13: 9781568849843
Language: English
Seller: Archives Books inc., Edmond, OK, U.S.A.
Spiral-bound. Condition: Good. No markings. Historic Oklahoma Bookstore on Route 66. Packages shipped daily, Mon-Fri.
US$ 24.37
Convert currencyQuantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Condition: New.
US$ 25.17
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Add to basketCondition: New.
Seller: Hawking Books, Edgewood, TX, U.S.A.
Condition: Good. Good Condition. Five star seller - Buy with confidence!
US$ 33.11
Convert currencyQuantity: 3 available
Add to basketCondition: New. pp. xviii + 410 Illus.
Published by John Wiley and Sons Inc, US, 2006
ISBN 10: 0471783293 ISBN 13: 9780471783299
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
US$ 42.11
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: New. Let the adventure begin with this straightforward guide to GURPS!This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your character's secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and more-all with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more-with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet.searching for hidden treasure or for secrets to eliminate disease. fighting crime or combating armies of evil robots.casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.
US$ 28.49
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Add to basketCondition: New. In.
US$ 24.87
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Add to basketCondition: New.
US$ 26.57
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Add to basketCondition: As New. Unread book in perfect condition.
Condition: New. pp. xviii + 410.
Published by IDG Books Worldwide, Inc., 1996
ISBN 10: 1568849842 ISBN 13: 9781568849843
Language: English
Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Spiral-bound. Condition: New.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 43.71
Convert currencyQuantity: 2 available
Add to basketPaperback. Condition: Brand New. 1st edition. 410 pages. 9.00x7.25x1.25 inches. In Stock.
Published by John Wiley and Sons Inc, US, 2006
ISBN 10: 0471783293 ISBN 13: 9780471783299
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
US$ 39.12
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: New. Let the adventure begin with this straightforward guide to GURPS!This is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you'll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character's basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)Figure out your character's secondary characteristicsChoose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)Optimize your points by using talentsSelect your skills based on functional area or the campaign settingEnhance your character with spells, magic items, magic staves, and powerstonesStrategically purchase equipment for different characters, tech levels, and campaign typesCreate and manage a character sheet, write a character background, keep a character log, and more-all with samplesChoose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There's even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it's dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more-with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That's important whether you're saving a princess or saving the planet.searching for hidden treasure or for secrets to eliminate disease. fighting crime or combating armies of evil robots.casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 32.55
Convert currencyQuantity: 2 available
Add to basketPaperback. Condition: Brand New. 1st edition. 410 pages. 9.00x7.25x1.25 inches. In Stock. This item is printed on demand.