Published by Springer-Verlag New York Inc, 2006
ISBN 10: 3540324887 ISBN 13: 9783540324881
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
US$ 98.34
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: Brand New. 2006 edition. 348 pages. 9.25x6.75x1.00 inches. In Stock.
Published by Springer Berlin Heidelberg, 2006
ISBN 10: 3540324887 ISBN 13: 9783540324881
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 64.00
Convert currencyQuantity: 1 available
Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
Published by Springer Berlin Heidelberg, 2006
ISBN 10: 3540324887 ISBN 13: 9783540324881
Language: English
Seller: moluna, Greven, Germany
US$ 57.88
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during t.
Published by Springer Berlin Heidelberg Feb 2006, 2006
ISBN 10: 3540324887 ISBN 13: 9783540324881
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
US$ 96.02
Convert currencyQuantity: 2 available
Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go. 352 pp. Englisch.
Published by Springer Berlin Heidelberg, Springer Berlin Heidelberg Feb 2006, 2006
ISBN 10: 3540324887 ISBN 13: 9783540324881
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
US$ 64.00
Convert currencyQuantity: 1 available
Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 352 pp. Englisch.