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Paperback. Condition: new. Paperback. What if you could build high-performance, cross-platform games without the complexity of a full-scale engine? Building Games with MonoGame and C#: Create High-Performance Cross-Platform Games, Master the Content Pipeline, and Publish Anywhere shows you how to turn that goal into reality - guiding you from setup to polished release with proven, production-ready techniques trusted by modern developers.MonoGame has become the go-to framework for developers who want complete control over their games while maintaining performance and portability. This book delivers a clear, hands-on roadmap to mastering it. Through structured tutorials and practical examples, you'll learn to design, develop, and deploy professional-quality games using C# and the MonoGame framework - all while understanding the why behind each technique.You'll discover how to: Build optimized, cross-platform projects for Windows, macOS, Linux, Android, and iOSHarness the MonoGame Content Pipeline for efficient asset managementCreate responsive input systems for keyboard, mouse, touch, and gamepad controlsIntegrate 2D graphics, animation, audio, and physics for immersive gameplayOptimize rendering, manage memory, and streamline performance across devicesAutomate builds, publish to stores like Steam and itch.io, and manage post-release updatesEach chapter is crafted to teach not just methods, but mindset - helping you think like a developer who can ship stable, scalable games on multiple platforms. Whether you're a C# programmer expanding into game development or a seasoned creator seeking full control over your workflow, this guide offers practical strategies that translate directly into professional results.If you've ever wanted to create games that look, feel, and perform like commercial titles - without surrendering creative control to a heavy engine - this book will get you there.Start building, testing, and publishing your own cross-platform games today with MonoGame and C#. Your next great game begins here. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. What if creating a professional-quality game didn't require a massive studio or years of experience? What if the same engine powering indie hits and open-source innovations could help you bring your own ideas to life, whether it's a 2D adventure, a 3D simulation, or even a custom design tool?Godot Game Development for Everyone: Learn Modern 2D & 3D Game Design, UI Tools, and GDExtension Workflows with Step-by-Step Projects Using Godot 4 turns that "what if" into reality.Built around the open-source Godot Engine 4, this book offers a practical, project-based approach to mastering modern game and interactive application development. You'll learn how to think like a developer while staying focused on creativity, performance, and structure. Every chapter walks you through real-world workflows, from scene architecture and physics to UI systems, tools programming, and native C++/Rust extensions, so you can move confidently from concept to release.Through structured examples and clear explanations, you'll learn how to: Build polished 2D and 3D gameplay systems using Godot's node and scene modelDesign dynamic UI and HUD systems for both games and productivity appsUse GDScript effectively alongside native GDExtensions for advanced performanceCreate reusable tools, editors, and plugins that extend the Godot interfaceOptimize your projects with built-in profiling, memory management, and draw call tuningPackage and export games across Windows, macOS, Linux, Android, iOS, and WebContribute back to the Godot Engine, building, patching, and submitting code like a proWhether you're an indie developer creating your first title, a software engineer building non-game tools like PixelOver, or a contributor working on the Godot core itself, this book gives you the complete, up-to-date playbook for modern Godot 4 development.Learn the workflows professionals use, build projects that matter, and take your creations from prototype to polished release, all with the freedom and flexibility of open source.Start creating. Start building. Start mastering Godot today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. What separates a good Unity developer from a professional who can build efficient, scalable, and production-ready systems? The difference lies in mastering the C# workflows, architecture patterns, and optimization techniques that drive real-time performance across games, XR, and simulation environments.Unity C# Essentials for Games, XR & Simulations is your complete guide to modern Unity development, crafted for developers, technical artists, and engineers ready to elevate their skills beyond scripting basics. This book equips you with the knowledge to build high-performance, maintainable, and cross-platform interactive systems that meet industry standards.Through detailed, hands-on guidance, you'll learn how to: Design robust component-based architectures that scale effortlessly across projectsImplement event-driven and data-oriented systems for greater flexibilityMaster profiling, memory management, and optimization for maximum performanceBuild XR and AR experiences using Unity's OpenXR and XR Interaction ToolkitApply C# best practices for real-time applications, from simulation logic to networked gameplayAutomate builds, manage assets efficiently, and apply DevOps workflows for multi-platform deploymentEach concept is presented with clarity and practicality, ensuring you not only understand how things work but why they matter in production. Whether you're developing immersive XR applications, performance-critical simulations, or complex game systems, this guide gives you the tools and mindset to engineer like a professional.Ready to take control of your Unity projects and build with confidence?Start mastering the principles, performance strategies, and C# techniques that define today's most successful developers.Step up your skills, build interactive systems that perform, scale, and inspire.Get your copy of "Unity C# Essentials for Games, XR & Simulations" today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Paperback. Condition: new. Paperback. Unreal Engine 5.6 in Action: Step-by-Step Tutorials to Design, Animate, and Render Real-Time Worlds with Nanite, Lumen, and Control RigWhat if you could design, animate, and render entire worlds all in real time with the same tools powering the next generation of games, films, and virtual experiences?Whether you're a game developer, animator, or visualization specialist, Unreal Engine 5.6 in Action gives you the complete, practical roadmap to building professional-grade projects inside Epic's most advanced engine release yet.This is not another surface-level introduction. It's a creator's guide to production-ready workflows, teaching you how to turn ideas into fully realized environments, cinematic sequences, and interactive experiences using the latest UE 5.6 features. Each chapter walks you through clear, hands-on tutorials that mirror real studio pipelines, blending creative artistry with technical precision.You'll master how to: Configure projects for performance and scalability using Nanite, Lumen, and Virtual Shadow Maps.Build cinematic sequences with Sequencer, Cinematic Assembly Toolset (CAT), and Control Rig.Sculpt and animate lifelike MetaHumans directly in-engine.Create dynamic materials, particle effects, and real-time lighting pipelines for games, film, and visualization.Stream massive open worlds efficiently with World Partition and geometry streaming tools.Profile, optimize, and package projects across multiple platforms, from PC to console and virtual production.Each section emphasizes real-world results: fast rendering, photoreal lighting, and optimized performance that meets modern production standards. You'll gain not just technical fluency but also the creative insight to make your projects stand out visually and run smoothly.Unreal Engine 5.6 in Action is written in a practical, conversational tone that makes complex workflows approachable and repeatable. You'll learn to think like a professional developer, planning, testing, and refining your work from prototype to polished build.If you're ready to elevate your real-time production skills and bring cinematic quality to every project you create, this book gives you everything you need to get there, step by step, action by action.Transform your creative ideas into stunning real-time worlds. Get your copy of Unreal Engine 5.6 in Action and start building today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Paperback. Condition: new. Paperback. What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality.This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logicImplement high-performance rendering pipelines using Vulkan, DirectX, and OpenGLDesign intelligent AI with behavior trees, utility systems, and navigation meshesCreate dynamic worlds through procedural generation, physics, and scriptingProfile, optimize, and test cross-platform games for PC, mobile, and consolesEach chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking.Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Add to basketPaperback. Condition: new. Paperback. What if you could build high-performance, cross-platform games without the complexity of a full-scale engine? Building Games with MonoGame and C#: Create High-Performance Cross-Platform Games, Master the Content Pipeline, and Publish Anywhere shows you how to turn that goal into reality - guiding you from setup to polished release with proven, production-ready techniques trusted by modern developers.MonoGame has become the go-to framework for developers who want complete control over their games while maintaining performance and portability. This book delivers a clear, hands-on roadmap to mastering it. Through structured tutorials and practical examples, you'll learn to design, develop, and deploy professional-quality games using C# and the MonoGame framework - all while understanding the why behind each technique.You'll discover how to: Build optimized, cross-platform projects for Windows, macOS, Linux, Android, and iOSHarness the MonoGame Content Pipeline for efficient asset managementCreate responsive input systems for keyboard, mouse, touch, and gamepad controlsIntegrate 2D graphics, animation, audio, and physics for immersive gameplayOptimize rendering, manage memory, and streamline performance across devicesAutomate builds, publish to stores like Steam and itch.io, and manage post-release updatesEach chapter is crafted to teach not just methods, but mindset - helping you think like a developer who can ship stable, scalable games on multiple platforms. Whether you're a C# programmer expanding into game development or a seasoned creator seeking full control over your workflow, this guide offers practical strategies that translate directly into professional results.If you've ever wanted to create games that look, feel, and perform like commercial titles - without surrendering creative control to a heavy engine - this book will get you there.Start building, testing, and publishing your own cross-platform games today with MonoGame and C#. Your next great game begins here. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
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Add to basketPaperback. Condition: new. Paperback. What if creating a professional-quality game didn't require a massive studio or years of experience? What if the same engine powering indie hits and open-source innovations could help you bring your own ideas to life, whether it's a 2D adventure, a 3D simulation, or even a custom design tool?Godot Game Development for Everyone: Learn Modern 2D & 3D Game Design, UI Tools, and GDExtension Workflows with Step-by-Step Projects Using Godot 4 turns that "what if" into reality.Built around the open-source Godot Engine 4, this book offers a practical, project-based approach to mastering modern game and interactive application development. You'll learn how to think like a developer while staying focused on creativity, performance, and structure. Every chapter walks you through real-world workflows, from scene architecture and physics to UI systems, tools programming, and native C++/Rust extensions, so you can move confidently from concept to release.Through structured examples and clear explanations, you'll learn how to: Build polished 2D and 3D gameplay systems using Godot's node and scene modelDesign dynamic UI and HUD systems for both games and productivity appsUse GDScript effectively alongside native GDExtensions for advanced performanceCreate reusable tools, editors, and plugins that extend the Godot interfaceOptimize your projects with built-in profiling, memory management, and draw call tuningPackage and export games across Windows, macOS, Linux, Android, iOS, and WebContribute back to the Godot Engine, building, patching, and submitting code like a proWhether you're an indie developer creating your first title, a software engineer building non-game tools like PixelOver, or a contributor working on the Godot core itself, this book gives you the complete, up-to-date playbook for modern Godot 4 development.Learn the workflows professionals use, build projects that matter, and take your creations from prototype to polished release, all with the freedom and flexibility of open source.Start creating. Start building. Start mastering Godot today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
US$ 33.20
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Add to basketPaperback. Condition: new. Paperback. What separates a good Unity developer from a professional who can build efficient, scalable, and production-ready systems? The difference lies in mastering the C# workflows, architecture patterns, and optimization techniques that drive real-time performance across games, XR, and simulation environments.Unity C# Essentials for Games, XR & Simulations is your complete guide to modern Unity development, crafted for developers, technical artists, and engineers ready to elevate their skills beyond scripting basics. This book equips you with the knowledge to build high-performance, maintainable, and cross-platform interactive systems that meet industry standards.Through detailed, hands-on guidance, you'll learn how to: Design robust component-based architectures that scale effortlessly across projectsImplement event-driven and data-oriented systems for greater flexibilityMaster profiling, memory management, and optimization for maximum performanceBuild XR and AR experiences using Unity's OpenXR and XR Interaction ToolkitApply C# best practices for real-time applications, from simulation logic to networked gameplayAutomate builds, manage assets efficiently, and apply DevOps workflows for multi-platform deploymentEach concept is presented with clarity and practicality, ensuring you not only understand how things work but why they matter in production. Whether you're developing immersive XR applications, performance-critical simulations, or complex game systems, this guide gives you the tools and mindset to engineer like a professional.Ready to take control of your Unity projects and build with confidence?Start mastering the principles, performance strategies, and C# techniques that define today's most successful developers.Step up your skills, build interactive systems that perform, scale, and inspire.Get your copy of "Unity C# Essentials for Games, XR & Simulations" today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
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Add to basketPaperback. Condition: new. Paperback. Unreal Engine 5.6 in Action: Step-by-Step Tutorials to Design, Animate, and Render Real-Time Worlds with Nanite, Lumen, and Control RigWhat if you could design, animate, and render entire worlds all in real time with the same tools powering the next generation of games, films, and virtual experiences?Whether you're a game developer, animator, or visualization specialist, Unreal Engine 5.6 in Action gives you the complete, practical roadmap to building professional-grade projects inside Epic's most advanced engine release yet.This is not another surface-level introduction. It's a creator's guide to production-ready workflows, teaching you how to turn ideas into fully realized environments, cinematic sequences, and interactive experiences using the latest UE 5.6 features. Each chapter walks you through clear, hands-on tutorials that mirror real studio pipelines, blending creative artistry with technical precision.You'll master how to: Configure projects for performance and scalability using Nanite, Lumen, and Virtual Shadow Maps.Build cinematic sequences with Sequencer, Cinematic Assembly Toolset (CAT), and Control Rig.Sculpt and animate lifelike MetaHumans directly in-engine.Create dynamic materials, particle effects, and real-time lighting pipelines for games, film, and visualization.Stream massive open worlds efficiently with World Partition and geometry streaming tools.Profile, optimize, and package projects across multiple platforms, from PC to console and virtual production.Each section emphasizes real-world results: fast rendering, photoreal lighting, and optimized performance that meets modern production standards. You'll gain not just technical fluency but also the creative insight to make your projects stand out visually and run smoothly.Unreal Engine 5.6 in Action is written in a practical, conversational tone that makes complex workflows approachable and repeatable. You'll learn to think like a professional developer, planning, testing, and refining your work from prototype to polished build.If you're ready to elevate your real-time production skills and bring cinematic quality to every project you create, this book gives you everything you need to get there, step by step, action by action.Transform your creative ideas into stunning real-time worlds. Get your copy of Unreal Engine 5.6 in Action and start building today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: CitiRetail, Stevenage, United Kingdom
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Add to basketPaperback. Condition: new. Paperback. What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality.This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logicImplement high-performance rendering pipelines using Vulkan, DirectX, and OpenGLDesign intelligent AI with behavior trees, utility systems, and navigation meshesCreate dynamic worlds through procedural generation, physics, and scriptingProfile, optimize, and test cross-platform games for PC, mobile, and consolesEach chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking.Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.