Condition: New.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 67.63
Quantity: Over 20 available
Add to basketCondition: New. In.
Seller: Chiron Media, Wallingford, United Kingdom
US$ 66.54
Quantity: 10 available
Add to basketPaperback. Condition: New.
Condition: New. pp. 45.
Language: English
Published by Springer-Verlag New York Inc, 2015
ISBN 10: 3319257919 ISBN 13: 9783319257914
Seller: Revaluation Books, Exeter, United Kingdom
US$ 87.49
Quantity: 2 available
Add to basketPaperback. Condition: Brand New. 47 pages. 9.25x6.25x0.25 inches. In Stock.
Language: English
Published by Springer International Publishing, 2015
ISBN 10: 3319257919 ISBN 13: 9783319257914
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.
Condition: new. Questo è un articolo print on demand.
Language: English
Published by Springer International Publishing Dez 2015, 2015
ISBN 10: 3319257919 ISBN 13: 9783319257914
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play. 64 pp. Englisch.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 45.
Language: English
Published by Springer International Publishing, 2015
ISBN 10: 3319257919 ISBN 13: 9783319257914
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, inc.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 45.
Language: English
Published by Springer International Publishing, Springer International Publishing Dez 2015, 2015
ISBN 10: 3319257919 ISBN 13: 9783319257914
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 64 pp. Englisch.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | xvi | Englisch | 2015 | Springer | EAN 9783319257914 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.