Language: German
Published by Berlin Baensch, 1904
Seller: Antiquariat Dr. Rainer Minx, Bücherstadt, Zeuthen, Germany
Kl.-8°, OLwd., 308 S., Einb. berieben, Papier altersbed. leicht gebr., Bleistiftanmerkungen im Text Sprache: Deutsch Gewicht in Gramm: 550.
Language: English
Published by Boydell and Brewer Ltd, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by Boydell and Brewer Ltd, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Condition: new.
Published by Kommissionsverlag von Otto Harrassowitz, 1933
Seller: Antiquariat "Der Büchergärtner", St. Ingbert, Germany
17 x 12,5 cm. 883 S. OLn, goldgepr. Schnitt stärker beschmutzt, sonst ok.
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Boydell & Brewer Ltd, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
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Language: English
Published by Boydell and Brewer Ltd, GB, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
US$ 173.04
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Add to basketHardback. Condition: New. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman.Twenty-first-century popular culture has a fascination for the medieval. Its imagery, tropes and settings have become an integral part of the epic fantasy genre across different media, demonstrated by and following the success of such globally acclaimed television shows as Game of Thrones and Vikings. This volume studies this phenomenon, aiming to establish a broader understanding of why the Middle Ages have become so popular in an era of transmedia productions; it argues that concepts of accuracy and "authenticity" are key to this popularity, alongside engagement with contemporary debates about identity, race and gender, and agile responses to fan-community and media critiques.The essays address a variety of topics, from worldbuilding and narrative structures to female agency and the reception of Vikings, across a wide range of media, including film, television, literature, video games and manga. It also explores how contemporary fantasy engages with both academic knowledge and developments in imagination more widely, responding to ever-changing ideas about how an "authentic" Middle Ages may be created.
Language: English
Published by Boydell and Brewer Ltd, GB, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
Seller: Rarewaves.com UK, London, United Kingdom
US$ 168.69
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Add to basketHardback. Condition: New. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman.Twenty-first-century popular culture has a fascination for the medieval. Its imagery, tropes and settings have become an integral part of the epic fantasy genre across different media, demonstrated by and following the success of such globally acclaimed television shows as Game of Thrones and Vikings. This volume studies this phenomenon, aiming to establish a broader understanding of why the Middle Ages have become so popular in an era of transmedia productions; it argues that concepts of accuracy and "authenticity" are key to this popularity, alongside engagement with contemporary debates about identity, race and gender, and agile responses to fan-community and media critiques.The essays address a variety of topics, from worldbuilding and narrative structures to female agency and the reception of Vikings, across a wide range of media, including film, television, literature, video games and manga. It also explores how contemporary fantasy engages with both academic knowledge and developments in imagination more widely, responding to ever-changing ideas about how an "authentic" Middle Ages may be created.
Language: German
Published by Berlin, Selbstverlag des Verfassers, 1910
Seller: Chiemgauer Internet Antiquariat GbR, Altenmarkt, BAY, Germany
First Edition
Originalleinen. 18 cm. Condition: Gut. ERSTAUSGABE. XV, 529 Seiten. Einband mit etwas stärkeren Gebrauchsspuren ( Deckel etwas berieben und bestoßen) , etwas fleckig. Die Seiten papierbedingt gebräunt. Sonst gutes Exemplar. Sprache: Deutsch Gewicht in Gramm: 505.
Seller: Revaluation Books, Exeter, United Kingdom
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Add to basketHardcover. Condition: Brand New. 240 pages. 9.21x6.14x9.21 inches. In Stock. This item is printed on demand.
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Seller: Books Puddle, New York, NY, U.S.A.
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Seller: Biblios, Frankfurt am main, HESSE, Germany
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Language: English
Published by Boydell & Brewer Ltd, Cambridge, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
Seller: AussieBookSeller, Truganina, VIC, Australia
Hardcover. Condition: new. Hardcover. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman.Twenty-first-century popular culture has a fascination for the medieval. Its imagery, tropes and settings have become an integral part of the epic fantasy genre across different media, demonstrated by and following the success of such globally acclaimed television shows as Game of Thrones and Vikings. This volume studies this phenomenon, aiming to establish a broader understanding of why the Middle Ages have become so popular in an era of transmedia productions; it argues that concepts of accuracy and "authenticity" are key to this popularity, alongside engagement with contemporary debates about identity, race and gender, and agile responses to fan-community and media critiques.The essays address a variety of topics, from worldbuilding and narrative structures to female agency and the reception of Vikings, across a wide range of media, including film, television, literature, video games and manga. It also explores how contemporary fantasy engages with both academic knowledge and developments in imagination more widely, responding to ever-changing ideas about how an "authentic" Middle Ages may be created. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by Boydell & Brewer Ltd, Cambridge, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman.Twenty-first-century popular culture has a fascination for the medieval. Its imagery, tropes and settings have become an integral part of the epic fantasy genre across different media, demonstrated by and following the success of such globally acclaimed television shows as Game of Thrones and Vikings. This volume studies this phenomenon, aiming to establish a broader understanding of why the Middle Ages have become so popular in an era of transmedia productions; it argues that concepts of accuracy and "authenticity" are key to this popularity, alongside engagement with contemporary debates about identity, race and gender, and agile responses to fan-community and media critiques.The essays address a variety of topics, from worldbuilding and narrative structures to female agency and the reception of Vikings, across a wide range of media, including film, television, literature, video games and manga. It also explores how contemporary fantasy engages with both academic knowledge and developments in imagination more widely, responding to ever-changing ideas about how an "authentic" Middle Ages may be created. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: moluna, Greven, Germany
US$ 140.58
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Language: English
Published by Boydell & Brewer Ltd, Cambridge, 2026
ISBN 10: 1843847590 ISBN 13: 9781843847595
Seller: CitiRetail, Stevenage, United Kingdom
US$ 152.94
Quantity: 1 available
Add to basketHardcover. Condition: new. Hardcover. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman.Twenty-first-century popular culture has a fascination for the medieval. Its imagery, tropes and settings have become an integral part of the epic fantasy genre across different media, demonstrated by and following the success of such globally acclaimed television shows as Game of Thrones and Vikings. This volume studies this phenomenon, aiming to establish a broader understanding of why the Middle Ages have become so popular in an era of transmedia productions; it argues that concepts of accuracy and "authenticity" are key to this popularity, alongside engagement with contemporary debates about identity, race and gender, and agile responses to fan-community and media critiques.The essays address a variety of topics, from worldbuilding and narrative structures to female agency and the reception of Vikings, across a wide range of media, including film, television, literature, video games and manga. It also explores how contemporary fantasy engages with both academic knowledge and developments in imagination more widely, responding to ever-changing ideas about how an "authentic" Middle Ages may be created. Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: preigu, Osnabrück, Germany
Buch. Condition: Neu. Popularising the Middle Ages in Modern Fantasy | Neomedievalism, Video Games, and Vikings | Carolyne Larrington (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2026 | D.S.Brewer | EAN 9781843847595 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Examines the development, nature, and significance of gritty (neo)medievalism in popular culture, from Assassins Creed: Valhalla and Berserk to Robert Eggers' The Northman.Twenty-first-century popular culture has a fascination for the medieval. Its imagery, tropes and settings have become an integral part of the epic fantasy genre across different media, demonstrated by and following the success of such globally acclaimed television shows as Game of Thrones and Vikings. This volume studies this phenomenon, aiming to establish a broader understanding of why the Middle Ages have become so popular in an era of transmedia productions; it argues that concepts of accuracy and 'authenticity' are key to this popularity, alongside engagement with contemporary debates about identity, race and gender, and agile responses to fan-community and media critiques.The essays address a variety of topics, from worldbuilding and narrative structures to female agency and the reception of Vikings, across a wide range of media, including film, television, literature, video games and manga. It also explores how contemporary fantasy engages with both academic knowledge and developments in imagination more widely, responding to ever-changing ideas about how an 'authentic' Middle Ages may be created.