Published by Bloomsbury Publishing PLC, London, 2024
ISBN 10: 1350324892 ISBN 13: 9781350324893
Language: English
Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.
Hardcover. Condition: new. Hardcover. Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Bloomsbury Publishing PLC, London, 2024
ISBN 10: 1350324892 ISBN 13: 9781350324893
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
US$ 110.42
Convert currencyQuantity: 1 available
Add to basketHardcover. Condition: new. Hardcover. Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Bloomsbury Publishing PLC, London, 2024
ISBN 10: 1350324892 ISBN 13: 9781350324893
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
US$ 114.35
Convert currencyQuantity: 1 available
Add to basketHardcover. Condition: new. Hardcover. Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses.Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world.Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Bloomsbury Publishing PLC Nov 2024, 2024
ISBN 10: 1350324892 ISBN 13: 9781350324893
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 196.45
Convert currencyQuantity: 2 available
Add to basketBuch. Condition: Neu. Neuware - 'Combining social semiotics with a design-oriented perspective on learning, this book shows how the toys and games produced by powerful global companies contribute to defining and changing the nature of childhood and to how children learn to understand and act in the world. Drawing on extensive research by the authors and their associates over more than two decades, it focuses on toys and games as resources for play, analysing their functionalities as well as their symbolic meaning potentials, and exemplifying how they are used in different contexts'--.
Published by Bloomsbury Publishing PLC, 2024
ISBN 10: 1350324892 ISBN 13: 9781350324893
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 167.60
Convert currencyQuantity: Over 20 available
Add to basketHardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 500.