Raluca Gaina (8 results)

General Video Game Artificial Intelligence (Synthesis Lectures on Games and Computational Intelligence)
Liébana, Diego Pérez; Lucas, Simon M.; Gaina, Raluca D.; Togelius, Julian; Khalifa, Ahmed; Liu, Jialin
- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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General Video Game Artificial Intelligence (Synthesis Lectures on Games and Computational Intelligence)
Liébana, Diego Pérez; Lucas, Simon M.; Gaina, Raluca D.; Togelius, Julian; Khalifa, Ahmed; Liu, Jialin
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

General Video Game Artificial Intelligence (Synthesis Lectures on Games and Computational Intelligence)
Diego P�rez Li�bana,Simon M. Lucas,Raluca D. Gaina,Julian Togelius,Ahmed Khalifa,Jialin Liu
- Softcover
Seller: Chiron Media, Wallingford, United KingdomChiron Media
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Paperback. Condition: New.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video gam…e AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors duringthese years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

General Video Game Artificial Intelligence
Liébana, Diego Pérez; Lucas, Simon M.; Gaina, Raluca D.; Togelius, Julian; Khalifa, Ahmed; Liu, Jialin
- Softcover
- Print on Demand
Seller: Basi6 International, Irving, TX, U.S.A.Basi6 International
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Condition: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days.

General Video Game Artificial Intelligence (Synthesis Lectures on Games and Computational Intelligence)
Liébana, Diego Pérez; Lucas, Simon M.; Gaina, Raluca D.; Togelius, Julian; Khalifa, Ahmed; Liu, Jialin
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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US$ 88.30
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General Video Game Artificial Intelligence (Synthesis Lectures on Games and Computational Intelligence)
Liébana, Diego Pérez; Lucas, Simon M.; Gaina, Raluca D.; Togelius, Julian; Khalifa, Ahmed; Liu, Jialin
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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General Video Game Artificial Intelligence
Liébana, Diego Pérez|Lucas, Simon M.|Gaina, Raluca D.|Togelius, Julian|Khalifa, Ahmed|Liu, Jialin
Language: English
Published by Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2019
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain k…nowledge. The general video game AI fram.