Scavnicky Ryan (26 results)

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  • Language: English

    Published by Routledge (edition 1), 2025

    1032528850 / 9781032528854

    • Softcover

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    Paperback. Condition: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

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  • Language: English

    Published by Taylor and Francis, 2025

    1032528850 / 9781032528854

    • Softcover

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Taylor and Francis, 2025

    1032528850 / 9781032528854

    • Softcover

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Routledge -, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    paperback. Condition: New.

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. 2025. 1st Edition. paperback. . . . . .

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Taylor & Francis Ltd, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New. 2025. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 312 pages. 9.25x6.75x1.25 inches. In Stock.

  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Speedyhen, Hertfordshire, United KingdomSpeedyhen

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  • Language: English

    Published by Routledge, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 312 pages. 9.25x6.75x1.25 inches. In Stock.

  • Language: English

    Published by Taylor & Francis, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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    Condition: New

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    Condition: New. Vincent Hui is a Full Professor at Toronto Metropolitan University and has been awarded several teaching distinctions across different universities. He has taught a variety of courses, ranging from design studios to advanced architectural computin.

  • Language: English

    Published by Taylor & Francis Ltd Feb 2025, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. Neuware - This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.

  • Language: English

    Published by Taylor & Francis Ltd, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Architecture and Videogames | Intersecting Worlds | Ryan Scavnicky (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | Taylor & Francis Ltd | EAN 9781032528854 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

  • Language: English

    Published by Taylor and Francis Ltd, GB, 2025

    1032528850 / 9781032528854

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow?The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.

  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    US$ 239.56

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Taylor & Francis, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: moluna, Greven, Germanymoluna

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    Condition: New. Vincent Hui is a Full Professor at Toronto Metropolitan University and has been awarded several teaching distinctions across different universities. He has taught a variety of courses, ranging from design studios to advanced architectural computin.

  • Language: English

    Published by Routledge, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Taylor & Francis Feb 2025, 2025

    1032528877 / 9781032528878

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Neuware - This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how videogames as a medium have enlightened the public about the built environments of the past, offered heightened awareness of our current urban context, and presented inspiration for the future directions of architecture. A relatively nascent medium, videogames have rapidly transitioned from cultural novelty to architectural prophet over the past 50 years. That videogames serve as an interactive proxy for the real world is merely a gateway into just how pervasive and potent the medium is in architectural praxis. If architecture is a synthesis of cultural value and videogames are a dominant cultural medium of today, how will they influence the architecture of tomorrow The book is split into seven sections: Cultural Artifacts, Historic Reproduction, Production Technologies, Design Pedagogy, Proxies and Representation, Bridging Worlds, and Projected Futures.