Refine your search

  • Books (35)

to

Custom price range (US$)

to

Siuda Piotr (35 results)

Author: 
Refine with Advanced Search
  • Language: English

    Published by Bloomsbury Academic, 2025

    9798765110249

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: New

    US$ 46.65

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Bloomsbury Publishing Plc, US, 2025

    9798765110249

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

    5-star seller
    Contact seller

    Condition: New

    US$ 51.11

     Free Shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Paperback. Condition: New. This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay. …

  • Language: English

    Published by Bloomsbury Academic, 2025

    9798765110249

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 48.86

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Bloomsbury Academic, 2025

    9798765110249

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

    5-star seller
    Contact seller

    Condition: New

    US$ 52.16

    US$ 15.10 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New. In English.

  • Language: English

    Published by Bloomsbury Academic, 2025

    9798765110249

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: New

    US$ 47.33

    US$ 20.07 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Bloomsbury Academic, 2025

    9798765110249

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 51.51

    US$ 20.07 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Bloomsbury Publishing Plc, US, 2025

    9798765110249

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

    5-star seller
    Contact seller

    Condition: New

    US$ 51.70

    US$ 86.95 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Paperback. Condition: New. This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay. …

  • Language: English

    Published by Bloomsbury Academic, 2024

    9798765110232

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: New

    US$ 148.60

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Bloomsbury Academic, 2024

    9798765110232

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 157.76

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Bloomsbury Academic, 2024

    9798765110232

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: New

    US$ 149.99

    US$ 20.07 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Bloomsbury Academic, 2024

    9798765110232

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

    5-star seller
    Contact seller

    Condition: New

    US$ 162.52

    US$ 15.10 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New. In English.

  • Language: English

    Published by Bloomsbury Academic, 2024

    9798765110232

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 163.80

    US$ 20.07 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Bloomsbury Publishing Plc, US, 2024

    9798765110232

    • Hardcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

    5-star seller
    Contact seller

    Condition: New

    US$ 181.76

     Free Shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Hardback. Condition: New. This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay. …

  • Language: English

    Published by Bloomsbury Publishing PLC Feb 2024, 2024

    9798765110232

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

    5-star seller
    Contact seller

    Condition: New

    US$ 218.73

    US$ 39.21 shipping 
    Ships from Germany to U.S.A.

    Quantity: 2 available

    Buch. Condition: Neu. Neuware - This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay.…

  • Language: English

    Published by Bloomsbury Publishing Plc, US, 2024

    9798765110232

    • Hardcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

    5-star seller
    Contact seller

    Condition: New

    US$ 182.87

    US$ 86.95 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Hardback. Condition: New. This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay. …

  • Language: English

    Published by Taylor and Francis Ltd, 2026

    1041365373 / 9781041365372

    • Hardcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    US$ 284.20

    US$ 5.56 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Taylor and Francis Ltd, 2026

    1041365373 / 9781041365372

    • Hardcover

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    5-star seller
    Contact seller

    Condition: New

    US$ 290.54

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Routledge, 2026

    1041365373 / 9781041365372

    • Hardcover

    Seller: California Books, Miami, FL, U.S.A.California Books

    5-star seller
    Contact seller

    Condition: New

    US$ 295.00

    US$ 3.00 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Routledge, 2026

    1041365373 / 9781041365372

    • Hardcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

    5-star seller
    Contact seller

    Condition: New

    US$ 322.12

    US$ 10.64 shipping 
    Ships from Ireland to U.S.A.

    Quantity: Over 20 available

    Condition: New. 2026. 1st Edition. hardcover. . . . . .

  • Language: English

    Published by Taylor & Francis, 2026

    1041365373 / 9781041365372

    • Hardcover

    Seller: moluna, Greven, Germanymoluna

    5-star seller
    Contact seller

    Condition: New

    US$ 283.56

    US$ 54.88 shipping 
    Ships from Germany to U.S.A.

    Quantity: Over 20 available

    Condition: New. Piotr Siuda works at Kazimierz Wielki University in Bydgoszcz, Poland. His work focuses on internet studies and online drug markets, with publications in the Journal of Computer-Mediated Communication and the International Journal of Drug Policy, .

  • Language: English

    Published by Routledge, 2026

    1041365373 / 9781041365372

    • Hardcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

    5-star seller
    Contact seller

    Condition: New

    US$ 379.67

    US$ 10.50 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New. 2026. 1st Edition. hardcover. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Taylor & Francis Ltd Okt 2026, 2026

    1041365373 / 9781041365372

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

    5-star seller
    Contact seller

    Condition: New

    US$ 378.19

    US$ 39.21 shipping 
    Ships from Germany to U.S.A.

    Quantity: 2 available

    Buch. Condition: Neu. Neuware - This volume offers a comprehensive outlook on the convergences between media and drug research. Bringing together media scholars and drug researchers to highlight the intricate interconnections of these two dynamic domains, the book explores the mutual entanglements, overlaps, and intersections between mediated practices and substance use, from representations and narratives to technologies, stigma, identity work, and policy regimes.Through original contributions that traverse theoretical, empirical, and methodological terrains, the book highlights how media technologies and discourses, market structures, identities, and policies are co-produced across both fields. The collection opens with a cluster of chapters tackling the language of moral panics and stigma, emphasizing how media narratives fuel or challenge dominant framings of drugs and people who use them, before moving to discuss media representations-both legacy and digital-and their entanglement with narratives of criminality, celebrity, and harm. The volume then interrogates post-prohibition imaginaries, mapping out alternative visions and creative appropriations of drug cultures in digital spaces and the blurring of online and offline worlds.Theoretical innovations and methodological reflections are interwoven throughout the collection, contributing to a transdisciplinary dialogue that spans media and cultural studies, linguistics, sociology, criminology, and drug policy. In doing so, this volume not only reflects the state of the art in two distinct fields but also carves out a new, shared territory-one where media studies meets drug research to map the terrain of mediated intoxication, regulation, resistance, and care. …

  • Language: English

    Published by Bloomsbury Publishing PLC, 2025

    9798765110249

    • Softcover
    • Print on Demand

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    5-star seller
    Contact seller

    Condition: New

    US$ 49.30

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Bloomsbury Publishing PLC, 2025

    9798765110249

    • Softcover
    • Print on Demand

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    US$ 47.34

    US$ 5.56 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Bloomsbury Publishing Plc, New York, 2025

    9798765110249

    • Softcover
    • Print on Demand

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    5-star seller
    Contact seller

    Condition: New

    US$ 60.26

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct illness, and sometimes death. Some effects are temporary, others are here to stay. Surveys multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Bloomsbury Publishing Plc, New York, 2025

    9798765110249

    • Softcover
    • Print on Demand

    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

    5-star seller
    Contact seller

    Condition: New

    US$ 53.03

    US$ 49.49 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct illness, and sometimes death. Some effects are temporary, others are here to stay. Surveys multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Language: English

    Published by Bloomsbury Academic, 2025

    9798765110249

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

    5-star seller
    Contact seller

    Condition: New

    US$ 76.94

    US$ 39.21 shipping 
    Ships from Germany to U.S.A.

    Quantity: 1 available

    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games.The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct - illness, and sometimes death. Some effects are temporary, others are here to stay.…

  • Language: English

    Published by Bloomsbury Academic, 2025

    9798765110249

    • Softcover
    • Print on Demand

    Seller: preigu, Osnabrück, Germanypreigu

    5-star seller
    Contact seller

    Condition: New

    US$ 59.95

    US$ 78.42 shipping 
    Ships from Germany to U.S.A.

    Quantity: 5 available

    Taschenbuch. Condition: Neu. Gaming and Gamers in Times of Pandemic | Piotr Siuda (u. a.) | Taschenbuch | Englisch | 2025 | Bloomsbury Academic | EAN 9798765110249 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…

  • Language: English

    Published by Bloomsbury Publishing (UK), 2024

    9798765110232

    • Hardcover
    • Print on Demand

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    5-star seller
    Contact seller

    Condition: New

    US$ 151.25

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Bloomsbury Publishing (UK), 2024

    9798765110232

    • Hardcover
    • Print on Demand

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    US$ 150.01

    US$ 6.72 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.