Steuber Cleveland (15 results)

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 22.72
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 62.54
US$ 39.28 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 67.66
US$ 39.28 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware - You open PlayCanvas, look at the empty 3D screen, and immediately wonder where to start.If you feel stuck, you are not alone. Most beginners get lost in confusing editor menus, struggle with rigid scripts, and waste hours watching random tutorials that leave out key steps. Trying to build a browser game should be fun, not frustrating.Getting Started with PlayCanvas is your shortcut to making real games without the headache.Instead of reading boring technical theory, you will learn by building three complete games step by step: - A classic 2D Platformer: Learn the basics of scene setup, sprite movement, and jump physics.- A First-Person Maze Adventure: Master camera controls, lighting, and interactive triggers.- A fast-paced 3D Endless Runner: Build procedural tracks, smooth camera lag, and high-score systems.Inside this guide, you will discover how to: - Navigate the Editor easily: Know exactly where every tool, inspector panel, and asset setting is located.- Write clear game code: Learn simple JavaScript patterns for player movement, collision triggers, and score tracking.- Import assets without errors: Bring in 3D models, textures, and sounds smoothly without broken materials or missing textures.- Optimize game performance: Keep your games running at a smooth 60 FPS on both desktop screens and mobile phones.- Publish with one click: Share your playable game link with friends instantly on the web.This book is packed with practical tips that save time and prevent annoying coding errors. Every chapter includes clear step-by-step instructions, helpful editor screenshots, code examples, and quick checklists to keep you on the right path.Written by an experienced web game developer, every method in this guide has been tested so you avoid common beginner mistakes. Think of this book as a knowledgeable friend sitting next to you, showing you the exact buttons to click.Don't wait to start building your games the right way. Your ideas deserve to be played.Scroll up and get your copy today.…

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 21.41
US$ 5.59 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
US$ 40.99
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Are you tired of staring at a blank screen, fighting with the borrow checker, and watching your Rust game crawl to a painful freeze the second you add more than a few hundred entities?You are not alone. Learning Bevy and Rust often feels like hitting a brick wall.Official docs move fast and leave out the big picture. Sparse online tutorials get outdated overnight. You waste precious hours hunting through Discord threads just to figure out why your systems won't run in parallel, or why your component queries keep crashing. One wrong move with mutability, and your whole architecture falls apart. It is exhausting, frustrating, and steals all the fun out of building games.This book is your shortcut out of the confusion.Building High Performance Simulations with Bevy and Rust gives you a clear, stress-free path to mastering data-driven simulation design. Instead of guessing how things work, you will finally understand how to build fast, scalable, and crash-free applications with confidence.Here is what you will learn inside: Master the ECS Architecture: Learn how to organize entities, components, and systems so your codebase stays clean as your project grows.Write Lightning-Fast Parallel Systems: Unlock Rust's full multi-threading power to handle thousands of moving parts without frame drops.Build Smart AI Agents: Program pathfinding, decision trees, and flocking behaviors that react in real time.Handle Data-Driven Workflows: Load, manage, and update complex game states seamlessly using Bevy's modern schedules and resources.Fix CPU and GPU Bottlenecks: Find hidden memory leaks and cache misses before they ruin your simulation performance.Inside, you will discover battle-tested tips that save you weeks of guesswork, prevent common memory pitfalls, and make complex engine features feel simple.We cut out the dry academic fluff and filled this guide with hands-on extras to help you succeed: Clear step-by-step instructions for every project.Annotated diagrams and code illustrations that break down hard concepts.Real-world examples you can copy, run, and adapt right away.Quick-reference checklists to keep your code clean and error-free.Written by a seasoned systems developer with years of hands-on experience in low-level engineering, every technique in this book has been tested in real production environments. You are getting practical, reliable advice that actually works.Don't wait to start building your projects the right way. Stop wrestling with Bevy and start creating the high-performance simulations you have always envisioned.Grab your copy today and build your next big project with total confidence! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller5-star sellerCondition: New
US$ 38.00
US$ 3.00 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 42.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 39.13
US$ 6.75 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
US$ 44.99
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. You open PlayCanvas, look at the empty 3D screen, and immediately wonder where to start.If you feel stuck, you are not alone. Most beginners get lost in confusing editor menus, struggle with rigid scripts, and waste hours watching random tutorials that leave out key steps. Trying to build a browser game should be fun, not frustrating.Getting Started with PlayCanvas is your shortcut to making real games without the headache.Instead of reading boring technical theory, you will learn by building three complete games step by step: A classic 2D Platformer: Learn the basics of scene setup, sprite movement, and jump physics.A First-Person Maze Adventure: Master camera controls, lighting, and interactive triggers.A fast-paced 3D Endless Runner: Build procedural tracks, smooth camera lag, and high-score systems.Inside this guide, you will discover how to: Navigate the Editor easily: Know exactly where every tool, inspector panel, and asset setting is located.Write clear game code: Learn simple JavaScript patterns for player movement, collision triggers, and score tracking.Import assets without errors: Bring in 3D models, textures, and sounds smoothly without broken materials or missing textures.Optimize game performance: Keep your games running at a smooth 60 FPS on both desktop screens and mobile phones.Publish with one click: Share your playable game link with friends instantly on the web.This book is packed with practical tips that save time and prevent annoying coding errors. Every chapter includes clear step-by-step instructions, helpful editor screenshots, code examples, and quick checklists to keep you on the right path.Written by an experienced web game developer, every method in this guide has been tested so you avoid common beginner mistakes. Think of this book as a knowledgeable friend sitting next to you, showing you the exact buttons to click.Don't wait to start building your games the right way. Your ideas deserve to be played.Scroll up and get your copy today! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller5-star sellerCondition: New
US$ 42.00
US$ 3.00 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 46.44
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 42.74
US$ 6.75 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 26.29
US$ 49.73 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Game Architecture with ECS: Designing Scalable and Maintainable Games Using Entity-Component SystemsAbout the Technology This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 44.29
US$ 49.73 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Are you tired of staring at a blank screen, fighting with the borrow checker, and watching your Rust game crawl to a painful freeze the second you add more than a few hundred entities?You are not alone. Learning Bevy and Rust often feels like hitting a brick wall.Official docs move fast and leave out the big picture. Sparse online tutorials get outdated overnight. You waste precious hours hunting through Discord threads just to figure out why your systems won't run in parallel, or why your component queries keep crashing. One wrong move with mutability, and your whole architecture falls apart. It is exhausting, frustrating, and steals all the fun out of building games.This book is your shortcut out of the confusion.Building High Performance Simulations with Bevy and Rust gives you a clear, stress-free path to mastering data-driven simulation design. Instead of guessing how things work, you will finally understand how to build fast, scalable, and crash-free applications with confidence.Here is what you will learn inside: Master the ECS Architecture: Learn how to organize entities, components, and systems so your codebase stays clean as your project grows.Write Lightning-Fast Parallel Systems: Unlock Rust's full multi-threading power to handle thousands of moving parts without frame drops.Build Smart AI Agents: Program pathfinding, decision trees, and flocking behaviors that react in real time.Handle Data-Driven Workflows: Load, manage, and update complex game states seamlessly using Bevy's modern schedules and resources.Fix CPU and GPU Bottlenecks: Find hidden memory leaks and cache misses before they ruin your simulation performance.Inside, you will discover battle-tested tips that save you weeks of guesswork, prevent common memory pitfalls, and make complex engine features feel simple.We cut out the dry academic fluff and filled this guide with hands-on extras to help you succeed: Clear step-by-step instructions for every project.Annotated diagrams and code illustrations that break down hard concepts.Real-world examples you can copy, run, and adapt right away.Quick-reference checklists to keep your code clean and error-free.Written by a seasoned systems developer with years of hands-on experience in low-level engineering, every technique in this book has been tested in real production environments. You are getting practical, reliable advice that actually works.Don't wait to start building your projects the right way. Stop wrestling with Bevy and start creating the high-performance simulations you have always envisioned.Grab your copy today and build your next big project with total confidence! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 48.44
US$ 49.73 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. You open PlayCanvas, look at the empty 3D screen, and immediately wonder where to start.If you feel stuck, you are not alone. Most beginners get lost in confusing editor menus, struggle with rigid scripts, and waste hours watching random tutorials that leave out key steps. Trying to build a browser game should be fun, not frustrating.Getting Started with PlayCanvas is your shortcut to making real games without the headache.Instead of reading boring technical theory, you will learn by building three complete games step by step: A classic 2D Platformer: Learn the basics of scene setup, sprite movement, and jump physics.A First-Person Maze Adventure: Master camera controls, lighting, and interactive triggers.A fast-paced 3D Endless Runner: Build procedural tracks, smooth camera lag, and high-score systems.Inside this guide, you will discover how to: Navigate the Editor easily: Know exactly where every tool, inspector panel, and asset setting is located.Write clear game code: Learn simple JavaScript patterns for player movement, collision triggers, and score tracking.Import assets without errors: Bring in 3D models, textures, and sounds smoothly without broken materials or missing textures.Optimize game performance: Keep your games running at a smooth 60 FPS on both desktop screens and mobile phones.Publish with one click: Share your playable game link with friends instantly on the web.This book is packed with practical tips that save time and prevent annoying coding errors. Every chapter includes clear step-by-step instructions, helpful editor screenshots, code examples, and quick checklists to keep you on the right path.Written by an experienced web game developer, every method in this guide has been tested so you avoid common beginner mistakes. Think of this book as a knowledgeable friend sitting next to you, showing you the exact buttons to click.Don't wait to start building your games the right way. Your ideas deserve to be played.Scroll up and get your copy today! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…