Trooster Wim (25 results)

Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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US$ 131.71
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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US$ 131.70
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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US$ 146.80
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Condition: As New. Unread book in perfect condition.

Simulation and Serious Games for Education
Cai, Yiyu (Edited by)/ Goei, Sui Lin (Edited by)/ Trooster, Wim (Edited by)
Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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US$ 176.64
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Hardcover. Condition: Brand New. 156 pages. 9.25x6.25x0.50 inches. In Stock.
More imagesLanguage: English
Published by Springer 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Simulation and Serious Games for Education | Yiyu Cai (u. a.) | Taschenbuch | x | Englisch | 2018 | Springer | EAN 9789811092701 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

Language: English
Published by Springer 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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US$ 191.91
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Condition: New. pp. 155.

Language: English
Published by Springer, Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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US$ 129.00
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University o…f Applied Sciences, the Netherlands (Oct 1-2, 2014).It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Language: English
Published by Springer, Springer 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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US$ 132.31
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim Unive…rsity of Applied Sciences, the Netherlands (Oct 1-2, 2014).It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Language: English
Published by Springer Nature Singapore 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
Seller: Buchpark, Trebbin, GermanyBuchpark
Contact seller5-star sellerCondition: Used - Fine
US$ 94.42
US$ 119.61 shippingShips from Germany to U.S.A.Quantity: 1 available
Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim Unive…rsity of Applied Sciences, the Netherlands (Oct 1¿2, 2014).It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
- Print on Demand
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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US$ 101.19
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Condition: new. Questo è un articolo print on demand.

Language: English
Published by Springer Nature Singapore Jun 2018 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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US$ 125.53
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in…Windesheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014).It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas. 156 pp. Englisch.

Language: English
Published by Springer Nature Singapore Okt 2016 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
Contact seller5-star sellerCondition: New
US$ 125.53
US$ 26.20 shippingShips from Germany to U.S.A.Quantity: 2 available
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesh…eim University of Applied Sciences, the Netherlands (Oct 1-2, 2014).It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas. 156 pp. Englisch.

Language: English
Published by Springer Singapore 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
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US$ 108.27
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents a collection of extended papers from the 2014 Asia-Europe Symposium on simulation and serious gamesHighlights state-of-the-art technology in serious games applications and simulationIncludes .

Language: English
Published by Springer Singapore 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
US$ 108.27
US$ 55.81 shippingShips from Germany to U.S.A.Quantity: Over 20 available
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents a collection of extended papers from the 2014 Asia-Europe Symposium on simulation and serious gamesHighlights state-of-the-art technology in serious games applications and simulationIncludes .

Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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US$ 165.19
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Condition: New. Print on Demand.

Language: English
Published by Springer 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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US$ 174.45
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Condition: New. PRINT ON DEMAND.

Language: English
Published by Springer, Springer Jun 2018 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
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US$ 125.53
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Wind…esheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014).Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 156 pp. Englisch.

Language: English
Published by Springer, Springer Okt 2016 2016
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Hardcover
- Print on Demand
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
Contact seller5-star sellerCondition: New
US$ 125.53
US$ 68.35 shippingShips from Germany to U.S.A.Quantity: 1 available
Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim…University of Applied Sciences, the Netherlands (Oct 1-2, 2014).Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 156 pp. Englisch.

Language: English
Published by Springer 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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US$ 190.94
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Condition: New. Print on Demand pp. 155.

Language: English
Published by Springer 2018
Series: Gaming Media and Social Effects, Book 8 of 14. Book 8 of 14 - Gaming Media and Social Effects
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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US$ 200.67
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Condition: New. PRINT ON DEMAND pp. 155.