Isbn: 9780134667607 - Advanced Game Design: a Systems Approach (30 results)

ISBN
Refine with Advanced Search

Refine your search

  • Books (30)

to

Custom price range (US$)

to

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

    5-star seller
    Contact seller

    Condition: Used - Fair

    US$ 37.49

    US$ 3.75 shipping 
    Ships within U.S.A.

    Quantity: 1 available

    paperback. Condition: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Books From California, Simi Valley, CA, U.S.A.Books From California

    4-star seller
    Contact seller

    Condition: Used - Very good

    US$ 37.30

    US$ 4.99 shipping 
    Ships within U.S.A.

    Quantity: 1 available

    paperback. Condition: Very Good.

  • Language: English

    Published by Addison Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd

    5-star seller
    Contact seller

    Condition: Used - Good

    US$ 41.23

    US$ 6.68 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 54.18

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: 3 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: New

    US$ 57.89

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: 3 available

    Condition: New.

  • Language: English

    Published by Pearson Education (US), Boston, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    5-star seller
    Contact seller

    Condition: New

    US$ 60.54

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your games big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Pearson Education (US), US, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

    5-star seller
    Contact seller

    Condition: New

    US$ 61.99

     Free Shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Paperback. Condition: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Language: English

    Published by Addison-Wesley Professional 11/24/2017, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

    5-star seller
    Contact seller

    Condition: New

    US$ 63.93

     Free Shipping 
    Ships within U.S.A.

    Quantity: 5 available

    Paperback or Softback. Condition: New. Advanced Game Design: A Systems Approach. Book.

  • Language: English

    Published by Pearson Education, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    US$ 59.98

    US$ 7.84 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 6 available

    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

    5-star seller
    Contact seller

    Condition: New

    US$ 70.00

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

    4-star seller
    Contact seller

    Condition: New

    US$ 65.09

    US$ 8.68 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 3 available

    Condition: New. pp. 550.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: New

    US$ 55.32

    US$ 20.03 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 3 available

    Condition: New.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

    5-star seller
    Contact seller

    Condition: New

    US$ 61.34

    US$ 15.08 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 7 available

    Condition: New. In English.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 56.43

    US$ 20.03 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 3 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Pearson Education (US), US, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    5-star seller
    Contact seller

    Condition: New

    US$ 77.13

     Free Shipping 
    Ships within U.S.A.

    Quantity: 3 available

    Paperback. Condition: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

    5-star seller
    Contact seller

    Condition: New

    US$ 68.61

    US$ 10.90 shipping 
    Ships from Ireland to U.S.A.

    Quantity: 6 available

    Condition: New. 2017. 1st Edition. Paperback. . . . . .

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

    4-star seller
    Contact seller

    Condition: New

    US$ 84.84

    US$ 3.99 shipping 
    Ships within U.S.A.

    Quantity: 3 available

    Condition: New. pp. 550.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

    5-star seller
    Contact seller

    Condition: New

    US$ 80.97

    US$ 10.50 shipping 
    Ships within U.S.A.

    Quantity: 6 available

    Condition: New. 2017. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

    4-star seller
    Contact seller

    Condition: New

    US$ 82.68

    US$ 11.42 shipping 
    Ships from Germany to U.S.A.

    Quantity: 3 available

    Condition: New. pp. 550.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

    5-star seller
    Contact seller

    Condition: New

    US$ 92.73

    US$ 16.69 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 2 available

    Paperback. Condition: Brand New. 550 pages. 9.25x7.00x1.00 inches. In Stock.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Speedyhen, Hertfordshire, United KingdomSpeedyhen

    5-star seller
    Contact seller

    Condition: New

    US$ 55.33

    US$ 54.76 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 6 available

    Condition: NEW.

  • Language: English

    Published by Pearson Education|Addison-Wesley, 2019

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: moluna, Greven, Germanymoluna

    5-star seller
    Contact seller

    Condition: New

    US$ 66.04

    US$ 56.22 shipping 
    Ships from Germany to U.S.A.

    Quantity: 5 available

    Kartoniert / Broschiert. Condition: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they ca.

  • Language: English

    Published by Pearson Education (US), US, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    5-star seller
    Contact seller

    Condition: New

    US$ 79.36

    US$ 50.00 shipping 
    Ships within U.S.A.

    Quantity: 3 available

    Paperback. Condition: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Language: English

    Published by Pearson Education (US), Boston, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

    5-star seller
    Contact seller

    Condition: New

    US$ 108.25

    US$ 37.00 shipping 
    Ships from Australia to U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your games big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Language: English

    Published by Pearson Education (US), US, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

    5-star seller
    Contact seller

    Condition: New

    US$ 60.42

    US$ 86.81 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Paperback. Condition: New. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.

  • Language: English

    Published by Addison-Wesley Professional, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover
    • Print on Demand

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

    5-star seller
    Contact seller

    Condition: New

    US$ 68.58

    US$ 16.69 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 2 available

    Paperback. Condition: Brand New. 550 pages. 9.25x7.00x1.00 inches. In Stock. This item is printed on demand.

  • Language: English

    Published by Pearson International, Pearson Business Nov 2017, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

    5-star seller
    Contact seller

    Condition: New

    US$ 64.40

    US$ 26.39 shipping 
    Ships from Germany to U.S.A.

    Quantity: 2 available

    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game s big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed 464 pp. Englisch.

  • Language: English

    Published by Pearson International, Microsoft Press Nov 2017, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover
    • Print on Demand

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

    5-star seller
    Contact seller

    Condition: New

    US$ 64.40

    US$ 68.85 shipping 
    Ships from Germany to U.S.A.

    Quantity: 1 available

    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game's "big idea" and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speedFinancial Times Prent., St.-Martin-Straße 82, 81541 München 464 pp. Englisch.

  • Language: English

    Published by Pearson International, 2019

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover
    • Print on Demand

    Seller: preigu, Osnabrück, Germanypreigu

    5-star seller
    Contact seller

    Condition: New

    US$ 55.44

    US$ 80.33 shipping 
    Ships from Germany to U.S.A.

    Quantity: 5 available

    Taschenbuch. Condition: Neu. Advanced Game Design: A Systems Approach | A Systems Approach | Michael Sellers | Taschenbuch | Kartoniert / Broschiert | Englisch | 2019 | Pearson International | EAN 9780134667607 | Verantwortliche Person für die EU: Pearson Education, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu Print on Demand.

  • Language: English

    Published by Pearson International, 2017

    0134667603 / 9780134667607

    Series: Book 12 of 16 - Game Design

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

    5-star seller
    Contact seller

    Condition: New

    US$ 102.78

    US$ 35.00 shipping 
    Ships from Germany to U.S.A.

    Quantity: 2 available

    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game s big idea and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed.