Isbn: 9780240811796 - End-to-end Game Development: Creating Independent Serious Games and Simulations from Start to Finish (14 results)

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  • Language: English

    Published by Routledge, 2009

    0240811798 / 9780240811796

    • Softcover

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  • Language: English

    Published by Routledge, 2009

    0240811798 / 9780240811796

    • Softcover

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  • Language: English

    Published by Taylor & Francis Ltd, Oxford, 2009

    0240811798 / 9780240811796

    • Softcover

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    Paperback. Condition: new. Paperback. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Taylor & Francis Ltd, 2009

    0240811798 / 9780240811796

    • Softcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games. Num Pages: 381 pages, black & white tables, figures. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 236 x 174 x 20. Weight in Grams: 786. . 2009. 1st Edition. Paperback. . . . .

  • Language: English

    Published by Routledge, 2009

    0240811798 / 9780240811796

    • Softcover

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  • Language: English

    Published by Routledge, 2009

    0240811798 / 9780240811796

    • Softcover

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  • Language: English

    Published by Taylor & Francis Ltd, 2009

    0240811798 / 9780240811796

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by Taylor & Francis Ltd, 2009

    0240811798 / 9780240811796

    • Softcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New. Features step-by-step approach to developing games from start to finish (graphic arts, software engineering, designing, producing, and marketing). This book demonstrates a process for meshing gameplay and story to create an experience for the player. It offers a series of case studies from real indy games. Num Pages: 381 pages, black & white tables, figures. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 236 x 174 x 20. Weight in Grams: 786. . 2009. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Focal Pr, 2009

    0240811798 / 9780240811796

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 1st edition. 381 pages. 9.20x7.40x0.80 inches. In Stock.

  • Language: English

    Published by Elsevier, 2009

    0240811798 / 9780240811796

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. ix + 371 Index.

  • Language: English

    Published by CRC Press, 2009

    0240811798 / 9780240811796

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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    Condition: New. Terry Borst is a Writers Guild of America member with credits in feature films, episodic television, and videogames, including the award-winning WING COMMANDER III and WING COMMANDER IV, and Microsoft s space adventure game FREELANCER. He has also taught sc.

  • Language: English

    Published by Taylor & Francis Ltd, Oxford, 2009

    0240811798 / 9780240811796

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condition: new. Paperback. You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. Learn from game veterans - the complete process of developing and producing a game from start to finish. The book offers a ROADMAP to ALL phases of creating successful and effective interactive products. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Language: English

    Published by Elsevier, 2009

    0240811798 / 9780240811796

    • Softcover
    • Print on Demand

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. ix + 371 Illus. This item is printed on demand.

  • Language: English

    Published by Elsevier, 2009

    0240811798 / 9780240811796

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. ix + 371.