ISBN: 9780465039708 - Bit by Bit: How Video Games Transformed Our World (21 results)

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  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover
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    Seller: Read Books, Los Angeles, CA, U.S.A.Read Books

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    Hardcover. Condition: New. Dust Jacket Condition: New. 1st Edition. New & unread. 1st Printing of 1st Edition. Gift quality. Unclipped dust jacket protected by mylar cover. Quick, secure shipping w/free delivery confirmation from Los Angeles bookstore.

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

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  • Language: English

    Published by Basic Books 5/2/2017, 2017

    0465039707 / 9780465039708

    • Hardcover

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    Hardback or Cased Book. Condition: New. Bit by Bit: How Video Games Transformed Our World. Book.

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

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  • Language: English

    Published by Basic Books, US, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Hardback. Condition: New. Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40 percent chance this person is a woman.In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political.…

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: Textbooks_Source, Columbia, MO, U.S.A.Textbooks_Source

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    Hardcover. Condition: New. Revised ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. 2017. Revised ed. Hardcover. . . . . .

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 290 pages. 8.50x5.50x1.25 inches. In Stock.

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New. 2017. Revised ed. Hardcover. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Hachette Book Group USA Mai 2017, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Buch. Condition: Neu. Neuware - An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing -- and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political -- and because they turn players into artists themselves.…

  • Language: English

    Published by BASIC BOOKS, 2017

    0465039707 / 9780465039708

    • Hardcover

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    Gebunden. Condition: New. An acclaimed novelist and critic argues that video games are the most vital art form of our time&Uumlber den AutorrnrnAndrew Ervin is the author of Extraordinary Renditions and Burning Down George Orwell s House. He has.

  • Language: English

    Published by Basic Books, US, 2017

    0465039707 / 9780465039708

    • Hardcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Hardback. Condition: New. Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40 percent chance this person is a woman.In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political.…

  • Language: English

    Published by Perseus Books Group, 2017

    0465039707 / 9780465039708

    • Hardcover
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  • Language: English

    Published by Perseus Books Group, 2017

    0465039707 / 9780465039708

    • Hardcover
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    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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  • Language: English

    Published by Perseus Books Group, 2017

    0465039707 / 9780465039708

    • Hardcover
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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover
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    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Basic Books, 2017

    0465039707 / 9780465039708

    • Hardcover
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    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Hardcover. Condition: Brand New. 290 pages. 8.50x5.50x1.25 inches. In Stock. This item is printed on demand.

  • Language: English

    Published by INGRAM PUBLISHER SERVICES US, 2017

    0465039707 / 9780465039708

    • Hardcover
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    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Hardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by Basic Books, New York, 2017

    0465039707 / 9780465039708

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    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

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    Hardcover. Condition: new. Hardcover. Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40 percent chance this person is a woman.In BIT BY BIT, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instil in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political. An acclaimed novelist and critic argues that video games are the most vital art form of our time This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…