9780838959534 - Understanding Gamification by Kim, Bohyun (8 results)

- Softcover
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- Softcover
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- Softcover
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Paperback. Condition: Brand New. 36 pages. 10.50x8.25x0.25 inches. In Stock.

- Softcover
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- Softcover
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- Softcover
Seller: moluna, Greven, Germanymoluna
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Condition: New. Gamification, when done right, will engage your library s users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and li.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming… elements of apps you may have used and explores game mechanics, dynamics and aesthetics.

- Softcover
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.