Isbn: 9789811643521 - a Development Strategy for Hybrid Products: the Case of the Japanese Animation Industry (12 results)

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  • Language: English

    Published by Springer, 2021

    9811643520 / 9789811643521

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  • Language: English

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  • Language: English

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  • Language: English

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  • Language: English

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  • Language: English

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  • Language: English

    Published by Springer Nature, 2021

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  • Language: English

    Published by Springer, 2021

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  • Language: English

    Published by Springer Nature Singapore Nov 2021, 2021

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    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This is the first book that deals with technological innovation in Japanese animation industry from a management perspective. In reviewing prior research and explaining the history of the technology, the author raises the difficulty of dealing with new technologies. In particular, the focus is on systems that combine analog technology (drawing by hand) and digital technology (3D computer graphics or 3DCG) to create a product. This combined technology is referred to as 'hybrid technology' in this book, and the development and management of 'hybrid products' using this technology are studied. The study was conducted in two stages. The first stage was to determine the engineers' (animators') perception of hybrid technology. The results showed that in terms of potential, the hybrid technology of hand-drawn animation combined with 3DCG was rated more highly by engineers than hand-drawn alone. However, in terms of the assessment at that time, hybrid technology was rated higher than 3DCG alone but lower than hand-drawn. Therefore, it was assumed that hybrid technology, while useful, would pose challenges with respect to systematic implementation. The second stage was the development management of hybrid products. The results showed that the 'adaptive engineer,' who openly accepts other new technologies in the early stages of their emergence contributed to the integration of new and existing technologies. 180 pp. Englisch.

  • Language: English

    Published by Springer, Berlin|Springer Nature Singapore|Springer, 2021

    9811643520 / 9789811643521

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This combined technology is referred to as hybrid technology in this book, and the development and management of hybrid products using this technology are studied. The study was conducted in two stages.This is the first book that deals with t.

  • Language: English

    Published by Springer, Springer Nov 2021, 2021

    9811643520 / 9789811643521

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    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This is the first book that deals with technological innovation in Japanese animation industry from a management perspective. In reviewing prior research and explaining the history of the technology, the author raises the difficulty of dealing with new technologies. In particular, the focus is on systems that combine analog technology (drawing by hand) and digital technology (3D computer graphics or 3DCG) to create a product. This combined technology is referred to as 'hybrid technology' in this book, and the development and management of 'hybrid products' using this technology are studied.The study was conducted in two stages. The first stage was to determine the engineers¿ (animators¿) perception of hybrid technology. The results showed that in terms of potential, the hybrid technology of hand-drawn animation combined with 3DCG was rated more highly by engineers than hand-drawn alone. However, in terms of the assessment at that time, hybrid technology was rated higher than 3DCG alone but lower than hand-drawn. Therefore, it was assumed that hybrid technology, while useful, would pose challenges with respect to systematic implementation. The second stage was the development management of hybrid products. The results showed that the 'adaptive engineer,' who openly accepts other new technologies in the early stages of their emergence contributed to the integration of new and existing technologies.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 180 pp. Englisch.

  • Language: English

    Published by Palgrave Macmillan, 2021

    9811643520 / 9789811643521

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    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This is the first book that deals with technological innovation in Japanese animation industry from a management perspective. In reviewing prior research and explaining the history of the technology, the author raises the difficulty of dealing with new technologies. In particular, the focus is on systems that combine analog technology (drawing by hand) and digital technology (3D computer graphics or 3DCG) to create a product. This combined technology is referred to as 'hybrid technology' in this book, and the development and management of 'hybrid products' using this technology are studied. The study was conducted in two stages. The first stage was to determine the engineers' (animators') perception of hybrid technology. The results showed that in terms of potential, the hybrid technology of hand-drawn animation combined with 3DCG was rated more highly by engineers than hand-drawn alone. However, in terms of the assessment at that time, hybrid technology was rated higher than 3DCG alone but lower than hand-drawn. Therefore, it was assumed that hybrid technology, while useful, would pose challenges with respect to systematic implementation. The second stage was the development management of hybrid products. The results showed that the 'adaptive engineer,' who openly accepts other new technologies in the early stages of their emergence contributed to the integration of new and existing technologies.