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Published by Taylor & Francis Ltd, London, 2019
ISBN 10: 1138345067 ISBN 13: 9781138345065
Language: English
Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.
Paperback. Condition: new. Paperback. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions.A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more. The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Taylor & Francis Ltd, 2021
ISBN 10: 0367707802 ISBN 13: 9780367707804
Language: English
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Published by Taylor & Francis Ltd, 2019
ISBN 10: 1138345067 ISBN 13: 9781138345065
Language: English
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Published by Taylor & Francis Group, 2019
ISBN 10: 1138345067 ISBN 13: 9781138345065
Language: English
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First Edition
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Add to basketpaperback. Condition: New. 1st Edition. Special order direct from the distributor.
Published by Taylor & Francis Group, 2019
ISBN 10: 1138345067 ISBN 13: 9781138345065
Language: English
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Published by Taylor & Francis Ltd, London, 2019
ISBN 10: 1138345067 ISBN 13: 9781138345065
Language: English
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Add to basketPaperback. Condition: new. Paperback. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions.A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more. The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Taylor & Francis Group, 2019
ISBN 10: 1138345067 ISBN 13: 9781138345065
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Add to basketTaschenbuch. Condition: Neu. Neuware - A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
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Add to basketPaperback. Condition: Brand New. 468 pages. 9.75x7.00x1.00 inches. In Stock.
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Add to basketPaperback. Condition: Brand New. 420 pages. 9.75x7.00x1.00 inches. In Stock.
Published by CRC Press 2019-02-22, 2019
ISBN 10: 1138345121 ISBN 13: 9781138345126
Language: English
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Published by Taylor & Francis Ltd, 2019
ISBN 10: 1138345121 ISBN 13: 9781138345126
Language: English
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Add to basketHardback. Condition: New. New copy - Usually dispatched within 4 working days. 209.