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Add to basketCondition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
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Published by Apress, Incorporated, 2011
ISBN 10: 1430240598 ISBN 13: 9781430240594
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 302.
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Add to basketPaperback. Condition: Brand New. 300 pages. 9.00x7.50x0.75 inches. In Stock.
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Add to basketCondition: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
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Published by SPRINGER A PR TRADE Dez 2011, 2011
ISBN 10: 1430240598 ISBN 13: 9781430240594
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -'Wolfenstein 3D'-like and 'Doom'-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the 'Quake 3D'-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy! 280 pp. Englisch.
Published by Apress, Incorporated, 2011
ISBN 10: 1430240598 ISBN 13: 9781430240594
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
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Add to basketCondition: New. Print on Demand pp. 302 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Published by Apress, Incorporated, 2011
ISBN 10: 1430240598 ISBN 13: 9781430240594
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Seller: moluna, Greven, Germany
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book aims to be first (or one of the very first) advanced Android game techniques and apps case studies book to market. It should be one of the first Android 4 books to market. Vladimir Silva has included s.
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 61.06
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Wolfenstein 3D'-like and 'Doom'-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the 'Quake 3D'-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!