Animation Tutorials by Wang Zhu (4 results)

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    • Published by People Post Press, 1991

      7115133042 / 9787115133045

      • Softcover

      Seller: liu xing, Nanjing, JS, Chinaliu xing

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      US$ 52.79

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      Quantity: 3 available

      paperback. Condition: New. Language:Chinese.Paperback. Publisher: Posts Telecom Press. book including animation Basic introduction. Flash MX animation based on frame by frame animation. sports animation. deformation animation. animation and the mask part 6. and implementing the construction of the Project Approach.

    • Language: Chinese

      Published by 人民邮电出版社, 2015

      7115377480 / 9787115377487

      • Softcover

      Seller: liu xing, Nanjing, JS, Chinaliu xing

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      US$ 76.25

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      paperback. Condition: New. Language:Chinese.Paperback. Pub Date: 2015-2-1 Pages: 144 Publisher: Posts & Telecom Press book describes is a three-dimensional model and animation technology instance books. The book is divided Basics. improve articles and application piece section 3 of 8 sub-projects. Including into the three-dimens

    • Language: Chinese

      Published by 人民邮电出版社, 2018

      7115458669 / 9787115458667

      • Softcover

      Seller: liu xing, Nanjing, JS, Chinaliu xing

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      US$ 80.50

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      paperback. Condition: New. Paperback. Pub Date: 2018-01-01 Pages: 218 Language: Chinese Publisher: people's posts and telecommunications publishing house book comprehensively and systematically introduce the basic operation method of Flash CS6 and web animation production skills. and its application in the field of web design is

    • Language: Chinese

      Published by Tsinghua University Press, 2016

      7302437963 / 9787302437963

      • Softcover

      Seller: liu xing, Nanjing, JS, Chinaliu xing

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      US$ 98.25

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      paperback. Condition: New. Paperback. Pub Date: 2016-06-01 Pages: 311 Publisher: Tsinghua University Press book method topic to MIT Scratch 2.0 design tool. to explain to create interactive stories. animations. games. music and the arts. training readers programming logic. The book consists of 16 chapters. each chapter structure