Seller: HPB-Red, Dallas, TX, U.S.A.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Condition: New.
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations. Book.
Condition: As New. Unread book in perfect condition.
Seller: Blue Vase Books, Interlochen, MI, U.S.A.
Condition: good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, youll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. Beginning user level Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 53.77
Quantity: 5 available
Add to basketCondition: As New. Unread book in perfect condition.
Condition: NEW.
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. 2023. 2nd Edition. paperback. . . . . .
Seller: Optimon Books, Gravesend, KENT, United Kingdom
US$ 54.82
Quantity: 1 available
Add to basketPaperback. Condition: Good. Who This Book is ForBeginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 56.55
Quantity: 5 available
Add to basketCondition: New.
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Second Edition. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.
Condition: new.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 67.60
Quantity: 2 available
Add to basketPaperback. Condition: Brand New. 2nd edition. 463 pages. 10.01x7.01x0.94 inches. In Stock.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 67.38
Quantity: Over 20 available
Add to basketCondition: New. In.
Condition: New. 2023. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.
Seller: Chiron Media, Wallingford, United Kingdom
US$ 63.62
Quantity: 3 available
Add to basketPaperback. Condition: New.
Seller: GoldBooks, Denver, CO, U.S.A.
Paperback. Condition: new. New Copy. Customer Service Guaranteed.
ISBN 10: 8868805952 ISBN 13: 9788868805951
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
ISBN 10: 8868805952 ISBN 13: 9788868805951
Seller: SMASS Sellers, IRVING, TX, U.S.A.
Condition: New. Brand New, Softcover edition. This item may ship from the US or our Overseas warehouse depending on your location and stock availability.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. 2nd ed. edition NO-PA16APR2015-KAP.
ISBN 10: 8868805952 ISBN 13: 9788868805951
Seller: SMASS Sellers, IRVING, TX, U.S.A.
Condition: New. Brand New, Softcover edition. This item may ship from the US or our Overseas warehouse depending on your location and stock availability.
US$ 56.56
Quantity: 1 available
Add to basketCondition: NEW.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 92.78
Quantity: 1 available
Add to basketPaperback. Condition: Brand New. 403 pages. 9.50x6.25x1.00 inches. In Stock.
Condition: New. Beginning user level|Gives complete incremental introduction to mathematics applied in game developmentExplains the math that builds Unity through example implementationsFocuses on covering each concept in the context of building video game.
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, youll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations. After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. What You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control Who Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. Beginning user level Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Basic Math for Game Development with Unity 3D | A Beginner's Guide to Mathematical Foundations | Kelvin Sung (u. a.) | Taschenbuch | xvi | Englisch | 2023 | Apress | EAN 9781484298848 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.