Beginning Android Game Development by Chin Robert (16 results)

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  • Language: English

    Published by Apress, 2014

    1430265477 / 9781430265474

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  • Language: English

    Published by Apress, 2014

    1430265477 / 9781430265474

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  • Language: English

    Published by Apress 2014-03, 2014

    1430265477 / 9781430265474

    • Softcover

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  • Language: English

    Published by APress, 2014

    1430265477 / 9781430265474

    • Softcover

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    Condition: New. Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included. Num Pages: 511 pages, black & white illustrations, bibliography. BIC Classification: UMKC; UMS. Category: (G) General (US: Trade). Dimension: 235 x 191 x 25. Weight in Grams: 850. . 2014. Paperback. . . . . …

  • Language: English

    Published by Apress, 2014

    1430265477 / 9781430265474

    • Softcover

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  • Language: English

    Published by APress, 2014

    1430265477 / 9781430265474

    • Softcover

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    Condition: New. Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included. Num Pages: 511 pages, black & white illustrations, bibliography. BIC Classification: UMKC; UMS. Category: (G) General (US: Trade). Dimension: 235 x 191 x 25. Weight in Grams: 850. . 2014. Paperback. . . . . Books ship from the US and Ireland. …

  • Language: English

    Published by Apress, 2014

    1430265477 / 9781430265474

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 465 pages. 9.25x7.50x1.10 inches. In Stock.

  • Language: English

    Published by Apress, Incorporated, 2014

    1430265477 / 9781430265474

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 492.

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    Language: English

    Published by Apress, 2014

    1430265477 / 9781430265474

    • Softcover

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    Taschenbuch. Condition: Neu. Beginning Android 3D Game Development | Robert Chin | Taschenbuch | xix | Englisch | 2014 | Apress | EAN 9781430265474 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by APress, Berkley, 2014

    1430265477 / 9781430265474

    • Softcover
    • First Edition

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore. Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by APress, Berkley, 2014

    1430265477 / 9781430265474

    • Softcover
    • First Edition

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condition: new. Paperback. Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore. Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Language: English

    Published by SPRINGER NATURE Mrz 2014, 2014

    1430265477 / 9781430265474

    • Softcover
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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore. 492 pp. Englisch.…

  • Language: English

    Published by Apress, Incorporated, 2014

    1430265477 / 9781430265474

    • Softcover
    • Print on Demand

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    Condition: New. Print on Demand pp. 492 403:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Matte Lam.

  • Language: English

    Published by Apress, 2014

    1430265477 / 9781430265474

    • Softcover
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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning Android 3D Game Development is a unique, examples-driven book for today s Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and Ope.…

  • Language: English

    Published by Apress, 2014

    1430265477 / 9781430265474

    • Softcover
    • Print on Demand

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore. …

  • Language: English

    Published by Apress, Incorporated, 2014

    1430265477 / 9781430265474

    • Softcover
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    Condition: New. PRINT ON DEMAND pp. 492.