Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Language: English
Published by O'Reilly Media, Incorporated, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Seller: Better World Books: West, Reno, NV, U.S.A.
First Edition
Condition: Good. 1st Edition. Used book that is in clean, average condition without any missing pages.
Language: English
Published by O'Reilly Media, Incorporated, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Seller: Better World Books, Mishawaka, IN, U.S.A.
First Edition
Condition: Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Condition: Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by O'Reilly, Sebastopol, CA, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Seller: Blue Awning Books, Salt Lake City, UT, U.S.A.
paperback. Condition: Very Good. 620 pp. 7 x 9 1/8. Glossy blue wraps. No damage or markings noted.
Language: English
Published by O'Reilly Media, Incorporated, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Seller: Better World Books Ltd, Dunfermline, United Kingdom
First Edition
US$ 13.07
Quantity: 1 available
Add to basketCondition: Very Good. 1st Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Softcover. Condition: Très bon. Ancien livre de bibliothèque avec équipements. Edition 2002. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2002. Ammareal gives back up to 15% of this item's net price to charity organizations.
Condition: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: O'Reilly Media, Inc. Pub Date: 5/1/2002 Binding: Paperback Pages: 648 first edition.
Condition: New.
Condition: New.
Paperback. Condition: New. This guide takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. The book is divided into four major parts: Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself; Part II focuses on building the first complete application, calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows. Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, colour, mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.
Condition: As New. Unread book in perfect condition.
Language: English
Published by O'Reilly Media 2002-05-01, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Seller: Chiron Media, Wallingford, United Kingdom
US$ 71.24
Quantity: 1 available
Add to basketPaperback. Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 74.63
Quantity: 1 available
Add to basketCondition: New.
Language: English
Published by O'Reilly Media, Inc, USA, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 70.36
Quantity: 1 available
Add to basketPaperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 946.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 86.42
Quantity: 1 available
Add to basketCondition: As New. Unread book in perfect condition.
Paperback. Condition: New. This guide takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. The book is divided into four major parts: Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself; Part II focuses on building the first complete application, calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders.Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows. Part IV focuses on building the GraphPaper application, a more complex multithreading application that graphs mathematical functions in multiple dimensions and that uses mouse-over capabilities to identify graph points. The chapters in this part of the book add more advanced Mac OS X features such as multithreading, colour, mouse events, zoom buttons, pasteboards, services, preferences, and the defaults database.
Seller: moluna, Greven, Germany
Condition: New. This developer s guide to creating applications for computers using Mac OS X, explains how to build sophisticated applications rather than offer a series of simplistic and vague examples.Cocoa is an object-oriented development environment available in A.
Language: English
Published by O'Reilly Media, Inc, USA, 2002
ISBN 10: 0596002351 ISBN 13: 9780596002350
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 102.21
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.