Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: HPB-Emerald, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: GoldBooks, Denver, CO, U.S.A.
Condition: new.
Published by Taylor & Francis Ltd, Oxford, 2008
ISBN 10: 0240520343 ISBN 13: 9780240520346
Language: English
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications A tutorial guide to character modeling techniques for film and game CG artists. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New. pp. 408.
Condition: New. pp. 408.
Published by Taylor & Francis Ltd, 2008
ISBN 10: 0240520343 ISBN 13: 9780240520346
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 1072.
Seller: The Book Spot, Sioux Falls, MN, U.S.A.
Paperback. Condition: New.
Published by Taylor & Francis Ltd, Oxford, 2008
ISBN 10: 0240520343 ISBN 13: 9780240520346
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications A tutorial guide to character modeling techniques for film and game CG artists. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Kartoniert / Broschiert. Condition: New. Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.Create believable CG .
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - Create believable CG character models with this unique book and downloadable resource package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the downloadable resources to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 408 This item is printed on demand.