Computer Graphics (Over 10,000 results)

- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Hardback. Condition: Very Good. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics.…

- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Hardback. Condition: Fair.

Language: English
Published by Morgan Kaufmann, 1999
Series: Book 5 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Zoom Books East, Glendale Heights, IL, U.S.A.Zoom Books East
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Condition: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Hardback. Condition: Good.

Language: English
Published by Morgan Kaufmann, 2001
Series: Book 8 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Seller: Zoom Books Company, Lynden, WA, U.S.A.Zoom Books Company
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- Softcover
Seller: Your Online Bookstore, Houston, TX, U.S.A.Your Online Bookstore
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- Softcover
Seller: Orion Tech, Kingwood, TX, U.S.A.Orion Tech
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paperback. Condition: Very Good.

Language: English
Published by Morgan Kaufmann, 2002
Series: Book 17 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Zoom Books East, Glendale Heights, IL, U.S.A.Zoom Books East
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- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Paperback. Condition: Very Good. This guide is designed for complete beginners and those who want to build on their experience. It is full of practical tips and useful information, exploring the use of computer graphics for both entertainment and work. Punter, Russell; Wheatley, Michael; Brewer, Merrick; Allman, Howard (illustrator). …

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Paperback. Condition: Fair. This guide is designed for complete beginners and those who want to build on their experience. It is full of practical tips and useful information, exploring the use of computer graphics for both entertainment and work. Punter, Russell; Wheatley, Michael; Brewer, Merrick; Allman, Howard (illustrator). …

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Condition: Good. Gives an introduction to 3D computer graphics. Filled with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book helps you understand the concepts critical to conveying your artistic vision through the medium of 3D.

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Condition: Very Good. Gives an introduction to 3D computer graphics. Filled with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book helps you understand the concepts critical to conveying your artistic vision through the medium of 3D.

- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Hardback. Condition: Good. This work uses a top-down, programming-oriented approach to teach introductory computer graphics. The second edition contains additional code examples and enhanced explanations, and expanded treatment of scene graphs for a fuller discussion of object oriented graphics.

Language: English
Published by Morgan Kaufmann, 1998
Series: Book 38 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Zoom Books East, Glendale Heights, IL, U.S.A.Zoom Books East
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Condition: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

- Hardcover
Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
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US$ 5.51
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Hardback. Condition: Very Good. Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer graphics with state-of-the-art examples. Updates treatment of graphics hardware and algorithms. Discusses the development of video games through history. Emphasizes interactive graphics more strongly than in previous editions. Relates examples to things readers see everyday on the Internet and in computer-generated movies. Carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result. A thorough, useful reference for anyone interested in computer graphics.…

Language: English
Published by Morgan Kaufmann, 2005
Series: Book 23 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Softcover
Seller: Greenworld Books, arlington, TX, U.S.A.Greenworld Books
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Condition: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

Language: English
Published by Morgan Kaufmann, 1999
Series: Book 5 of 40 - The Morgan Kaufmann Series in Computer Graphics
- Hardcover
Seller: Greenworld Books, arlington, TX, U.S.A.Greenworld Books
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Condition: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Hardback. Condition: Good. Computer Graphics with OpenGL, 4/e is appropriate for junior-to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior-to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.…

- Hardcover
Seller: More Than Words, Waltham, MA, U.S.A.More Than Words
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- Hardcover
Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
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Hardback. Condition: Fair.

- Softcover
Seller: Greenworld Books, arlington, TX, U.S.A.Greenworld Books
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Condition: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

Language: English
Published by Addison-Wesley Professional (edition 1), 1990
- Softcover
Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun
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Paperback. Condition: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

- Softcover
Seller: Gulf Coast Books, Cypress, TX, U.S.A.Gulf Coast Books
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paperback. Condition: Good.

- Hardcover
Seller: Gulf Coast Books, Cypress, TX, U.S.A.Gulf Coast Books
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hardcover. Condition: Fair.

- Hardcover
Seller: Orion Tech, Kingwood, TX, U.S.A.Orion Tech
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hardcover. Condition: Fair.

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Paperback. Condition: Good. This work investigates ways of picturing and understanding dimensions below and above our own. What would a two-dimensional universe be like? How can we even attempt to picture objects of four, five or six dimensions? Such are the questions examined in this text.

- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Hardback. Condition: Fair. Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.…

- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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- Hardcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.