Data Analytics Applications Gaming (28 results)

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  • Language: English

    Published by -, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: AwesomeBooks, Wallingford, United KingdomAwesomeBooks

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    US$ 5.58

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    Hardcover. Condition: Very Good. Data Analytics Applications in Gaming and Entertainment This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.…

  • Language: English

    Published by Auerbach Publications -, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: Bahamut Media, Reading, United KingdomBahamut Media

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    hardcover. Condition: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.

  • Language: English

    Published by Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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  • Language: English

    Published by Taylor & Francis Ltd, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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  • Language: English

    Published by Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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  • Language: English

    Published by Taylor & Francis Group, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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  • Language: English

    Published by Auerbach Pub, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 306 pages. 9.21x6.14x0.83 inches. In Stock.

  • Language: English

    Published by CRC Press, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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    US$ 82.08

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    Kartoniert / Broschiert. Condition: New. Guenter Wallner is Assistant Professor at the Eindhoven University of Technology and Senior Scientist at the University of Applied Arts Vienna. He holds a doctorate degree in natural sciences from the University of Applied Arts Vienna and.

  • Language: English

    Published by Taylor & Francis, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Data Analytics Applications in Gaming and Entertainment | Günter Wallner | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2021 | Taylor & Francis | EAN 9781032091907 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

  • Language: English

    Published by Auerbach, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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    US$ 129.60

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    paperback. Condition: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Language: English

    Published by Auerbach Publications, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Auerbach Publications, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Taylor & Francis Ltd, London, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Hardcover. Condition: new. Hardcover. The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This books perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment. Over the last decade big data and data mining has received growing interest and importance in game production to process and draw actionable insights from large volumes of player-related data in order to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by Auerbach Publications, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Auerbach Publications, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    US$ 176.64

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Taylor & Francis Ltd, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Hardback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by Auerbach Pub, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    US$ 200.74

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    Hardcover. Condition: Brand New. 200 pages. 9.75x6.50x1.00 inches. In Stock.

  • Language: English

    Published by Taylor & Francis Group, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    US$ 220.67

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  • Language: English

    Published by Taylor & Francis Ltd, London, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Hardcover. Condition: new. Hardcover. The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This books perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment. Over the last decade big data and data mining has received growing interest and importance in game production to process and draw actionable insights from large volumes of player-related data in order to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Language: English

    Published by Taylor & Francis, Auerbach Publications Jun 2021, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book's perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment. 320 pp. Englisch.…

  • Language: English

    Published by Taylor & Francis, Auerbach Publications, 2021

    1032091908 / 9781032091907

    Series: Book 19 of 26 - Data Analytics Applications

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    US$ 90.67

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book's perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.…

  • Language: English

    Published by Taylor & Francis Ltd, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover
    • Print on Demand

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    US$ 157.93

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    Hardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by CRC Press, 2019

    1138104434 / 9781138104433

    Series: Book 19 of 26 - Data Analytics Applications

    • Hardcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    US$ 139.63

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    Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Guenter Wallner is Assistant Professor at the Eindhoven University of Technology and Senior Scientist at the University of Applied Arts Vienna. He holds a doctorate degree in natural sciences from the University of Applied Arts Vienna and.…