Extended Realities Virtual Environment (14 results)

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: New
US$ 149.46
US$ 2.64 shippingShips within U.S.A.Quantity: 10 available
Condition: New.

- Hardcover
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 167.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New.

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: New
US$ 153.10
US$ 20.09 shippingShips from United Kingdom to U.S.A.Quantity: 10 available
Condition: New.

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
- Hardcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: Used - As new
US$ 172.82
US$ 2.64 shippingShips within U.S.A.Quantity: 10 available
Condition: As New. Unread book in perfect condition.

- Hardcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
US$ 182.62
US$ 3.99 shippingShips within U.S.A.Quantity: 3 available
Condition: New.

- Hardcover
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
Contact seller4-star sellerCondition: New
US$ 184.50
US$ 8.71 shippingShips from United Kingdom to U.S.A.Quantity: 3 available
Condition: New.

Extended Realities, Virtual Environment and Interactive Experiences
Cordan, Ozge (EDT); Berkman, Mehmet Ilker (EDT); Catak, Guven (EDT); Dincay, Demet Arslan (EDT)
- Hardcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
US$ 178.55
US$ 20.09 shippingShips from United Kingdom to U.S.A.Quantity: 10 available
Condition: As New. Unread book in perfect condition.

- Hardcover
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
Contact seller5-star sellerCondition: New
US$ 179.86
US$ 21.09 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Hardback. Condition: New. New copy - Usually dispatched within 4 working days.

- Hardcover
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
Contact seller4-star sellerCondition: New
US$ 217.63
US$ 11.36 shippingShips from Germany to U.S.A.Quantity: 3 available
Condition: New.

- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 227.75
US$ 16.74 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Hardcover. Condition: Brand New. 370 pages. 9.18x6.12x9.21 inches. In Stock.

- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 268.60
US$ 73.33 shippingShips from Germany to U.S.A.Quantity: 1 available
Buch. Condition: Neu. Neuware - Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide to the… dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, 'Extended Realities, Virtual Environment, and Interactive Experiences' is your guide to the captivating realm where digital and physical realities converge.

- Hardcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
US$ 152.11
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide…to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Hardcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 153.12
US$ 49.56 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide…to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Hardcover
- Print on Demand
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
US$ 282.37
US$ 37.00 shippingShips from Australia to U.S.A.Quantity: 1 available
Hardcover. Condition: new. Hardcover. Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world. In a world rapidly embracing technological innovation, the book serves as an illuminating guide…to the dynamic and multifaceted landscapes of Extended Reality (XR). It explores a wide array of topics at the intersection of virtual and physical realms, offering readers an in-depth understanding of the transformative potential of XR, from education and training to entertainment and beyond. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality (AsR), and the ever-expanding metaverse through real-world applications. The aim of the book is to discuss issues, applications, and practices of computer sciences, design, education, tourism, neuroscience, cultural heritage, and game studies in the scope of virtual environment, interactive experiences and extended realities through presenting case studies from disciplinary and interdisciplinary fields. Each study focuses on users' perceptions and attitudes regarding their interactions with XR applications and introduces methods and key issues with an anchor to the primary discipline of the study. This helps to increase collaboration, convergence, and communication between different fields. Whether you are a seasoned professional, a curious enthusiast, or an academic seeking insights into the future of human-computer interaction, "Extended Realities, Virtual Environment, and Interactive Experiences" is your guide to the captivating realm where digital and physical realities converge. The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes and introducing methods and key issues regarding their interactions with XR applications. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.