Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Master the complete workflow of modern game audio implementation-using C#, Unity, and FMOD-even if you're starting from zero.Game Audio Programming for Beginners is the definitive, beginner-friendly guide for sound designers, Unity developers, and aspiring technical sound designers who want to build dynamic, interactive, and adaptive audio systems for real games.Unlike traditional audio books that only teach theory or sound design techniques, this guide walks you step-by-step through the full technical pipeline-from integrating FMOD into Unity, to writing clean C# scripts, to building advanced systems like real-time mixing, RTPC-driven dynamic music, footsteps, vehicles, occlusion, and optimization for performance-critical environments.Whether you're a sound designer learning to code, or a programmer learning how audio systems work, this book gives you the practical skills studios expect from a Technical Sound Designer or Game Audio Programmer. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
US$ 32.40
Quantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: CitiRetail, Stevenage, United Kingdom
US$ 37.09
Quantity: 1 available
Add to basketPaperback. Condition: new. Paperback. Master the complete workflow of modern game audio implementation-using C#, Unity, and FMOD-even if you're starting from zero.Game Audio Programming for Beginners is the definitive, beginner-friendly guide for sound designers, Unity developers, and aspiring technical sound designers who want to build dynamic, interactive, and adaptive audio systems for real games.Unlike traditional audio books that only teach theory or sound design techniques, this guide walks you step-by-step through the full technical pipeline-from integrating FMOD into Unity, to writing clean C# scripts, to building advanced systems like real-time mixing, RTPC-driven dynamic music, footsteps, vehicles, occlusion, and optimization for performance-critical environments.Whether you're a sound designer learning to code, or a programmer learning how audio systems work, this book gives you the practical skills studios expect from a Technical Sound Designer or Game Audio Programmer. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.