Condition: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.
Condition: New.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 61.32
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Packt Publishing Limited, 2019
ISBN 10: 1789535301 ISBN 13: 9781789535303
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 70.83
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Taschenbuch. Condition: Neu. C++ Game Development By Example | Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming | Siddharth Shekar | Taschenbuch | Kartoniert / Broschiert | Englisch | 2019 | Packt Publishing | EAN 9781789535303 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.