Game Engine Principles Practice (4 results)

- Softcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contact seller5-star sellerCondition: Used - As new
US$ 9.98
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Buy 3 items, get 15% offfrom this sellerSeller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
Contact seller5-star sellerCondition: Used - As new
US$ 9.98
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: liu xing, Nanjing, JS, Chinaliu xing
Contact seller5-star sellerCondition: New
US$ 141.92
US$ 18.00 shippingShips from China to U.S.A.Quantity: 3 available
paperback. Condition: New. Paperback. Pub Date: 2020-02-01 Pages: 427 Language: Chinese Publisher: People Post Press book focuses on explaining the basics and working principle of the game engine. combined with supporting examples and detailed game engine code. introduced the game engine development of technical details. This book is the first volume. mainly related to the game engine infrastructure. The book is a .…

- Softcover
Seller: liu xing, Nanjing, JS, Chinaliu xing
Contact seller5-star sellerCondition: New
US$ 170.24
US$ 18.00 shippingShips from China to U.S.A.Quantity: 3 available
paperback. Condition: New. Paperback. Pub Date: 2021-06-01 Pages: 526 Language: Chinese Publisher: People's Posts and Telecommunications Publishing House This book has 14 chapters. mainly explaining advanced technologies such as animation. rendering. and multithreading in game engines.?The main content of the book includes bone skin model and animation basics. animation playback and slots. animation mixing. deformation animation mixing. inverse dynamics (IK) and characters. the development history of lighting rendering.…