Published by Cengage Learning PTR, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.
Condition: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if youâre not satisfied with purchase please return item for full refund. Ships USPS Media Mail.
Published by Cengage Learning PTR, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Published by Cengage Learning PTR, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.95.
Condition: Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
US$ 45.84
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Add to basketHardcover. Condition: Very Good. Minor wear only. Includes sealed disk. The pages are clean with no highlighting or writing detected. 30-day returns. Shipments destined outside Canada may be subject to duties in the country where the customer resides but shipments to the United States should be exempt since the book was published there. ; 7.75 X 2.5 X 9.25 inches; 1200 pages.
Published by Cengage Learning PTR, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: ALLBOOKS1, Direk, SA, Australia
US$ 66.22
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Published by Cengage Learning PTR, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: Toscana Books, AUSTIN, TX, U.S.A.
Hardcover. Condition: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Published by Cengage Learning, Inc, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
US$ 106.88
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Add to basketUNK. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Published by Cengage Learning PTR 2012-12-03, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
US$ 101.78
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Published by Cengage Learning, Florence, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Hardcover. Condition: new. Hardcover. 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code. The latest edition of a bestselling book, 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, the book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content this new edition features coverage of Torque3D ? the newest version of the Torque Game Engine ? pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Cengage Learning, Florence, 2012
ISBN 10: 1435457447 ISBN 13: 9781435457447
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
US$ 210.81
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Add to basketHardcover. Condition: new. Hardcover. 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code. The latest edition of a bestselling book, 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION uses the Torque Game Engine technology to show readers how to quickly create their own professional quality games. Rather than getting bogged down in the details of programming, readers learn how to maximize all of Torque3D's powerful capabilities. A comprehensive guide to 3D game programming, the book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content this new edition features coverage of Torque3D ? the newest version of the Torque Game Engine ? pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.